Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// 0x0E000A18
const GeoLayout jrb_geo_000A18[] = {
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_BACKGROUND(BACKGROUND_ABOVE_CLOUDS, geo_skybox_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 25000, geo_camera_fov),
GEO_OPEN_NODE(),
GEO_CAMERA(16, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, jrb_seg7_dl_07002FD0),
GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_07004940),
GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_07004C78),
GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_070058C8),
GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_070069B0),
GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_07007570),
GEO_DISPLAY_LIST(LAYER_ALPHA, jrb_seg7_dl_07007718),
GEO_ASM( 0, geo_movtex_pause_control),
GEO_ASM(0x1201, geo_movtex_draw_water_regions),
GEO_ASM(0x1205, geo_movtex_draw_water_regions),
GEO_RENDER_OBJ(),
GEO_ASM( 14, geo_envfx_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_cannon_circle_base),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};