Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#ifndef INTRO_HEADER_H
#define INTRO_HEADER_H
#include "types.h"
// geo
extern const GeoLayout intro_geo_0002D0[];
extern const GeoLayout intro_geo_00035C[];
extern const GeoLayout intro_geo_0003B8[];
extern const GeoLayout intro_geo_000414[];
// leveldata
extern const Gfx intro_seg7_dl_0700B3A0[];
extern const Gfx intro_seg7_dl_0700C6A0[];
extern const f32 intro_seg7_table_0700C790[];
extern const f32 intro_seg7_table_0700C880[];
// script
extern const LevelScript level_intro_entry_1[];
extern const LevelScript level_intro_entry_2[];
extern const LevelScript level_intro_entry_3[];
extern const LevelScript level_intro_entry_4[];
extern const LevelScript script_intro_L1[];
extern const LevelScript script_intro_L2[];
extern const LevelScript script_intro_L3[];
extern const LevelScript script_intro_L4[];
extern const LevelScript script_intro_L5[];
#endif