Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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69 lines
3.3 KiB

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "dialog_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/cotmc/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/ 0, 363, -6144, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCapSwitch),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, -7373, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -200, -7000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
RETURN(),
};
const LevelScript level_cotmc_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( /*seg*/ 0x07, _cotmc_segment_7SegmentRomStart, _cotmc_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _cave_mio0SegmentRomStart, _cave_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x05, _group8_mio0SegmentRomStart, _group8_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group8_geoSegmentRomStart, _group8_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_9),
JUMP_LINK(script_func_global_18),
JUMP_LINK(script_func_global_1),
AREA(/*index*/ 1, cotmc_geo_0001A0),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4185, 1020, -47, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps64),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_COTMC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_2),
JUMP_LINK(script_func_local_1),
TERRAIN(/*terrainData*/ cotmc_seg7_collision_level),
MACRO_OBJECTS(/*objList*/ cotmc_seg7_macro_objs),
SHOW_DIALOG(/*index*/ 0x00, DIALOG_130),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -4185, 20, -47),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};