Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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34 lines
835 B

// 0x0701ACAC - 0x0701AD54
const Collision bits_seg7_collision_0701ACAC[] = {
COL_INIT(),
COL_VERTEX_INIT(0xA),
COL_VERTEX(-388, 389, 0),
COL_VERTEX(-101, 287, 0),
COL_VERTEX(0, 389, 51),
COL_VERTEX(-101, 492, 0),
COL_VERTEX(0, 389, -50),
COL_VERTEX(0, 778, 0),
COL_VERTEX(0, 0, 0),
COL_VERTEX(102, 287, 0),
COL_VERTEX(102, 492, 0),
COL_VERTEX(389, 389, 0),
COL_TRI_INIT(SURFACE_DEFAULT, 16),
COL_TRI(0, 1, 2),
COL_TRI(2, 3, 0),
COL_TRI(0, 3, 4),
COL_TRI(4, 1, 0),
COL_TRI(4, 3, 5),
COL_TRI(6, 1, 4),
COL_TRI(4, 7, 6),
COL_TRI(5, 8, 4),
COL_TRI(4, 8, 9),
COL_TRI(9, 7, 4),
COL_TRI(2, 1, 6),
COL_TRI(6, 7, 2),
COL_TRI(2, 7, 9),
COL_TRI(5, 3, 2),
COL_TRI(9, 8, 2),
COL_TRI(2, 8, 5),
COL_TRI_STOP(),
COL_END(),
};