Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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31 lines
850 B

// 0x0700FD9C - 0x0700FE30
const Collision bitdw_seg7_collision_0700FD9C[] = {
COL_INIT(),
COL_VERTEX_INIT(0xC),
COL_VERTEX(-101, 768, 307),
COL_VERTEX(-101, 768, -306),
COL_VERTEX(-409, 512, -306),
COL_VERTEX(-409, 512, 307),
COL_VERTEX(-716, 256, -306),
COL_VERTEX(-716, 256, 307),
COL_VERTEX(205, 1024, 307),
COL_VERTEX(205, 1024, -306),
COL_VERTEX(-1023, 0, -306),
COL_VERTEX(-1023, 0, 307),
COL_VERTEX(-1637, 0, -306),
COL_VERTEX(-1637, 0, 307),
COL_TRI_INIT(SURFACE_DEFAULT, 2),
COL_TRI(9, 8, 10),
COL_TRI(9, 10, 11),
COL_TRI_INIT(SURFACE_VERY_SLIPPERY, 8),
COL_TRI(0, 1, 2),
COL_TRI(0, 2, 3),
COL_TRI(2, 4, 5),
COL_TRI(2, 5, 3),
COL_TRI(6, 1, 0),
COL_TRI(6, 7, 1),
COL_TRI(5, 4, 8),
COL_TRI(5, 8, 9),
COL_TRI_STOP(),
COL_END(),
};