Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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41 lines
1.2 KiB

// 0x07026DE4
static Movtex bbh_movtex_merry_go_round_water_entrance_data[] = {
MOV_TEX_INIT_LOAD( 1),
MOV_TEX_ROT_SPEED( 0),
MOV_TEX_ROT_SCALE( 20),
MOV_TEX_4_BOX_TRIS(-4812, 1485),
MOV_TEX_4_BOX_TRIS(-4812, 7270),
MOV_TEX_4_BOX_TRIS( 640, 7270),
MOV_TEX_4_BOX_TRIS( 640, 1485),
MOV_TEX_ROT( ROTATE_CLOCKWISE),
MOV_TEX_ALPHA( 0x96),
MOV_TEX_DEFINE( TEXTURE_WATER),
MOV_TEX_END(),
};
// 0x07026E14
static Movtex bbh_movtex_merry_go_round_water_side_data[] = {
MOV_TEX_INIT_LOAD( 1),
MOV_TEX_ROT_SPEED( 0),
MOV_TEX_ROT_SCALE( 20),
MOV_TEX_4_BOX_TRIS( 1536, -1637),
MOV_TEX_4_BOX_TRIS( 1536, 2662),
MOV_TEX_4_BOX_TRIS( 3789, 2662),
MOV_TEX_4_BOX_TRIS( 3789, -1637),
MOV_TEX_ROT( ROTATE_CLOCKWISE),
MOV_TEX_ALPHA( 0x96),
MOV_TEX_DEFINE( TEXTURE_WATER),
MOV_TEX_END(),
};
// 0x07026E24
const struct MovtexQuadCollection bbh_movtex_merry_go_round_water_entrance[] = {
{0, bbh_movtex_merry_go_round_water_entrance_data},
{-1, NULL},
};
// 0x07026E34
const struct MovtexQuadCollection bbh_movtex_merry_go_round_water_side[] = {
{1, bbh_movtex_merry_go_round_water_side_data},
{-1, NULL},
};