Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// Whomp
// 0x06020A0C - 0x06020A90
const s16 whomp_seg6_collision_06020A0C[] = {
#ifdef VERSION_JP
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(-200, 50, -100),
COL_VERTEX(150, 50, -100),
COL_VERTEX(150, 430, -100),
COL_VERTEX(-200, 430, -100),
COL_VERTEX(-200, 50, -3),
COL_VERTEX(150, 430, -3),
COL_VERTEX(150, 50, -3),
COL_VERTEX(-200, 430, -3),
#else
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(-150, 50, -100),
COL_VERTEX(150, 50, -100),
COL_VERTEX(150, 430, -100),
COL_VERTEX(-150, 430, -100),
COL_VERTEX(-150, 50, -3),
COL_VERTEX(150, 430, -3),
COL_VERTEX(150, 50, -3),
COL_VERTEX(-150, 430, -3),
#endif
COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
COL_TRI(2, 1, 0),
COL_TRI(3, 2, 0),
COL_TRI(6, 5, 4),
COL_TRI(5, 7, 4),
COL_TRI(7, 5, 3),
COL_TRI(5, 2, 3),
COL_TRI(6, 4, 0),
COL_TRI(1, 6, 0),
COL_TRI(5, 1, 2),
COL_TRI(6, 1, 5),
COL_TRI(0, 7, 3),
COL_TRI(0, 4, 7),
COL_TRI_STOP(),
COL_END(),
};
UNUSED static const u32 whomp_unused_2 = 0;