Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// White Particle Small
// 0x04032700
static const Vtx white_particle_small_vertex[] = {
{{{ -4, 0, 0}, 0, { 0, 960}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 4, 0, 0}, 0, { 960, 960}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 4, 8, 0}, 0, { 960, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -4, 8, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x04032740
static const Vtx white_particle_small_unused_vertex[] = {
{{{ -4, 0, 0}, 0, { 0, 960}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 4, 0, 0}, 0, { 960, 960}, {0xff, 0x00, 0x00, 0xff}}},
{{{ 4, 8, 0}, 0, { 960, 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -4, 8, 0}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
};
// 0x04032780
ALIGNED8 static const u8 white_particle_small_texture[] = {
#include "actors/white_particle_small/small_snow_particle.rgba16.inc.c"
};
// 0x04032980 - 0x040329E0
const Gfx white_particle_small_dl_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(white_particle_small_texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPEndDisplayList(),
};
// 0x040329E0 - 0x04032A18
const Gfx white_particle_small_dl_end[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsDPPipeSync(),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x04032A18 - 0x04032A30
const Gfx white_particle_small_dl[] = {
gsSPDisplayList(white_particle_small_dl_begin),
gsSPVertex(white_particle_small_vertex, 4, 0),
gsSPBranchList(white_particle_small_dl_end),
};
// 0x04032A30 - 0x04032A48 # Unused, has different vertex color
const Gfx white_particle_small_unused_dl[] = {
gsSPDisplayList(white_particle_small_dl_begin),
gsSPVertex(white_particle_small_unused_vertex, 4, 0),
gsSPBranchList(white_particle_small_dl_end),
};