Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// Sand
// 0x0302BA90
static const Vtx sand_seg3_vertex_0302BA90[] = {
{{{ -8, -8, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 8, -8, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 8, 8, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -8, 8, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0302BAD0
ALIGNED8 static const u8 sand_seg3_texture_0302BAD0[] = {
#include "actors/sand/sand_particle.rgba16.inc.c"
};
// 0x0302BCD0 - 0x0302BD60
const Gfx sand_seg3_dl_0302BCD0[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPLoadTextureBlock(sand_seg3_texture_0302BAD0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(sand_seg3_vertex_0302BA90, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};