Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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1.9 KiB

// Mushroom 1-Up
// 0x030295E8
static const Vtx mushroom_1up_seg3_vertex_030295E8[] = {
{{{ 31, 31, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -30, 31, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -30, -30, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 31, -30, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03029628
ALIGNED8 static const u8 mushroom_1up_seg3_texture_03029628[] = {
#include "actors/mushroom_1up/1-up_mushroom.rgba16.inc.c"
};
// 0x0302A628 - 0x0302A660
const Gfx mushroom_1up_seg3_dl_0302A628[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mushroom_1up_seg3_texture_03029628),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(mushroom_1up_seg3_vertex_030295E8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0302A660 - 0x0302A6D0
const Gfx mushroom_1up_seg3_dl_0302A660[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(mushroom_1up_seg3_dl_0302A628),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};