Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// 0x0F0006E4
const GeoLayout goomba_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, goomba_seg8_dl_0801D760),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_BILLBOARD(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, goomba_seg8_dl_0801B690),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 48, 0, 0, goomba_seg8_dl_0801B5C8),
GEO_ANIMATED_PART(LAYER_OPAQUE, 48, 0, 0, goomba_seg8_dl_0801B5F0),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -60, -16, 45, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, goomba_seg8_dl_0801CE20),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -60, -16, -45, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, goomba_seg8_dl_0801CF78),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};