Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// 0x0F000518
const GeoLayout flyguy_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, flyguy_seg8_dl_08011710),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -20, -55, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, flyguy_seg8_dl_08010840),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -45, -20, 55, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, flyguy_seg8_dl_08010968),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 250, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, flyguy_seg8_dl_08010B80),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};