Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// 0x16000ED4
const GeoLayout dirt_animation_geo[] = {
GEO_CULLING_RADIUS(300),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(6, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C378),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C3B0),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C3E8),
GEO_DISPLAY_LIST(LAYER_ALPHA, dirt_seg3_dl_0302C028),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C420),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C458),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// This is probably wrongly named according to the Bin IDs...
// 0x16000F24
const GeoLayout cartoon_star_geo[] = {
GEO_CULLING_RADIUS(300),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(5, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C298),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2B8),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2D8),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2F8),
GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C318),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};