Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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1.2 KiB

// Capswitch
const s16 capswitch_collision_050033D0[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(292, 0, 254),
COL_VERTEX(292, 0, -253),
COL_VERTEX(292, 353, -253),
COL_VERTEX(-291, 0, -253),
COL_VERTEX(-291, 353, -253),
COL_VERTEX(-291, 0, 254),
COL_VERTEX(-291, 353, 254),
COL_VERTEX(292, 353, 254),
COL_TRI_INIT(SURFACE_SWITCH, 10),
COL_TRI(0, 1, 2),
COL_TRI(1, 3, 4),
COL_TRI(1, 4, 2),
COL_TRI(3, 5, 6),
COL_TRI(3, 6, 4),
COL_TRI(2, 4, 6),
COL_TRI(0, 2, 7),
COL_TRI(2, 6, 7),
COL_TRI(5, 7, 6),
COL_TRI(5, 0, 7),
COL_TRI_STOP(),
COL_END(),
};
const s16 capswitch_collision_05003448[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(292, 0, 254),
COL_VERTEX(292, 0, -253),
COL_VERTEX(292, 145, -253),
COL_VERTEX(-291, 0, -253),
COL_VERTEX(-291, 145, -253),
COL_VERTEX(-291, 0, 254),
COL_VERTEX(-291, 145, 254),
COL_VERTEX(292, 145, 254),
COL_TRI_INIT(SURFACE_SWITCH, 10),
COL_TRI(0, 1, 2),
COL_TRI(1, 3, 4),
COL_TRI(1, 4, 2),
COL_TRI(3, 5, 6),
COL_TRI(3, 6, 4),
COL_TRI(2, 4, 6),
COL_TRI(0, 2, 7),
COL_TRI(2, 6, 7),
COL_TRI(5, 7, 6),
COL_TRI(5, 0, 7),
COL_TRI_STOP(),
COL_END(),
};