Commit Graph

32 Commits

Author SHA1 Message Date
IvanDSM
e3a2613328 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
6ed071e49e
Merge branch 'master' into camera-rebase 2020-05-10 05:13:38 -03:00
IvanDSM
88b063d7a1 New Makefile and fgsfdsfgs fixes
New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton
ad89f663f3
More fixes ported from fdsfgsfds' fork 2020-05-10 00:05:33 -03:00
Colton G. Rushton
1c86dca581
Fix save corruption in some 64-bit builds 2020-05-09 21:13:57 -03:00
y0shin
879958617f
Merge pull request #22 from Hyenadae/master
L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
0413703a60 L (Trigger) is real. Keyboard only for now. 2020-05-09 09:31:15 +01:00
Hyenadae
f43c06303f L (Trigger) is real. Keyboard only for now. 2020-05-09 09:28:19 +01:00
IvanDSM
75aeb9d686 Fix goddard/sfx.h header 2020-05-09 02:32:57 -03:00
IvanDSM
89cd99608e Fix goddard/sfx.h header 2020-05-09 02:30:14 -03:00
IvanDSM
3ebfc225ca Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel
ef2cd47343 True analog camera control has been added. 2020-05-09 01:19:13 -03:00
vanfanel
ab52a3cbf5 Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on. 2020-05-08 17:06:23 +02:00
HengiFettlich
c4707eb36f refactor fullscreen into own static function 2020-05-08 14:35:38 +02:00
Jan200101
be340547c4
port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
Jan200101
c540898c71
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich
848f7c352b Update gfx_sdl2.c
if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel
1e246386bc
Merge branch 'master' into master 2020-05-08 04:53:41 -03:00
Hyenadae
dba8760aad Makefile additions and part of SDL2.C Pi-GLES define 2020-05-08 08:38:50 +01:00
Vinícius R. Miguel
0c10f9eacc
Removes the cursor from view when on the game's window. 2020-05-08 04:36:17 -03:00
Vinícius R. Miguel
7e97699076
Add RPi-related optimizations. 2020-05-08 04:14:56 -03:00
HengiFettlich
1cca3ef4ea add Hotkeys for Fullscreen (ALT+Enter) 2020-05-07 20:46:35 +02:00
Jan200101
e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00