Use the system video mode in GLES platforms instead of setting a new one.
This commit is contained in:
parent
b4626bf3b4
commit
f70ebeb2b3
|
@ -113,8 +113,10 @@ static void gfx_sdl_init(void) {
|
||||||
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||||
#else
|
#else
|
||||||
|
/* GLES platforms generally run without a window server like Xorg. Just use the system video mode,
|
||||||
|
instead of trying to set a new video mode, which does not make any sense in modern displays. */
|
||||||
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
0, 0, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gfx_sdl_set_fullscreen(configFullscreen);
|
gfx_sdl_set_fullscreen(configFullscreen);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user