make use of mouse buttons
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@ -51,7 +51,11 @@ static void controller_sdl_read(OSContPad *pad) {
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else
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
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const u32 mbuttons = SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
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if (mbuttons & SDL_BUTTON_LMASK) pad->button |= B_BUTTON;
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if (mbuttons & SDL_BUTTON_RMASK) pad->button |= A_BUTTON;
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if (mbuttons & SDL_BUTTON_MMASK) pad->button |= Z_TRIG;
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#endif
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SDL_GameControllerUpdate();
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