make use of mouse buttons
This commit is contained in:
parent
32ec185188
commit
e427aaa894
|
@ -51,7 +51,11 @@ static void controller_sdl_read(OSContPad *pad) {
|
||||||
else
|
else
|
||||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||||
|
|
||||||
SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
|
const u32 mbuttons = SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
|
||||||
|
|
||||||
|
if (mbuttons & SDL_BUTTON_LMASK) pad->button |= B_BUTTON;
|
||||||
|
if (mbuttons & SDL_BUTTON_RMASK) pad->button |= A_BUTTON;
|
||||||
|
if (mbuttons & SDL_BUTTON_MMASK) pad->button |= Z_TRIG;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SDL_GameControllerUpdate();
|
SDL_GameControllerUpdate();
|
||||||
|
|
Loading…
Reference in New Issue
Block a user