Update README.md
Remove most of the infromation from the readme that has been moved to the wiki.
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README.md
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README.md
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@ -12,136 +12,4 @@ Run `./extract-assets.py --clean && make clean` or `make distclean` to remove RO
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* True analog camera control is now available on our [testing branch](https://github.com/sm64pc/sm64pc/tree/testing).
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* True analog camera control is now available on our [testing branch](https://github.com/sm64pc/sm64pc/tree/testing).
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## Building
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## Building
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki)
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### On Linux
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#### 1. Copy baserom(s) for asset extraction
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For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
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`./baserom.<version>.z64` for asset extraction.
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#### 2. Install build dependencies
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The build system has the following package requirements:
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* python3 >= 3.6
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* libsdl2-dev
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* [audiofile](https://audiofile.68k.org/)
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* libglew-dev
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* git
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__Debian / Ubuntu - targeting 32 bits__
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```
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
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```
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__Debian / Ubuntu - targeting 64 bits__
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```
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
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```
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__Arch Linux__
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```
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sudo pacman -S base-devel python audiofile sdl2 glew
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```
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__Void Linux - targeting 64 bits__
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```
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sudo xbps-install -S base-devel python3 audiofile-devel SDL2-devel glew-devel
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```
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__Void Linux - targeting 32 bits__
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```
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sudo xbps-install -S base-devel python3 audiofile-devel-32bit SDL2-devel-32bit glew-devel-32bit
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```
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#### 3. Build the executable.
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Run `make` to build (defaults to `VERSION=us`)
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```
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make VERSION=jp -j6 # build (J) version with 6 jobs
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make VERSION=us WINDOWS_BUILD=1 # builds a (U) Windows executable
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make TARGET_RPI=1 # targets an executable for a Raspberry Pi
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```
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### On Windows
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#### 1. Set up MSYS2, following [this guide](https://github.com/orlp/dev-on-windows/wiki/Installing-GCC--&-MSYS2).
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#### 2. Install dependencies
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```
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pacman -S mingw-w64-i686-glew mingw-w64-x86_64-glew mingw-w64-i686-SDL2 mingw-w64-x86_64-SDL2 python3
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```
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#### 3. Copy baserom(s) for asset extraction
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For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
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`./baserom.<version>.z64` for asset extraction.
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#### 4. On MSYS2, navigate to the sm64pc folder and then enter `./tools/audiofile-0.3.6/`. Inside this directory, run
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```
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autoreconf -i
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```
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Only leave this directory on step 9.
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#### 5. Run the `configure` script
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```
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PATH=/mingw64/bin:/mingw32/bin:$PATH LIBS=-lstdc++ ./configure --disable-docs
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```
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#### 6. Run the `make` script
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```
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PATH=/mingw64/bin:/mingw32/bin:$PATH make
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```
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#### 7. Create a lib directory in `tools/`
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```
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mkdir ../lib
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```
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#### 8. Copy the compiled libaudiofile to `tools/lib/`
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```
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cp libaudiofile/.libs/libaudiofile.a ../lib/
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cp libaudiofile/.libs/libaudiofile.la ../lib/
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```
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#### 9. Navigate back to `tools/`, then alter the `Makefile` and add `-lstdc++` on the following line
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```
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tabledesign_CFLAGS := -Wno-uninitialized -laudiofile -lstdc++
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```
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#### 10. Run `make`
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```
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PATH=/mingw64/bin:/mingw32/bin:$PATH make
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```
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#### 11. Navigate back to the sm64pc root directory.
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#### 12. Finally, run `make` once more.
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(Note that mingw32 and mingw64 have been swapped. This is so you can build the 32bit application successfully.)
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```
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PATH=/mingw32/bin:/mingw64/bin:$PATH make
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```
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### For the web
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The game can be compiled for web browsers that support WebGL using [Emscripten](https://github.com/emscripten-core). To do so, install [emsdk](https://github.com/emscripten-core/emsdk) and run `make TARGET_WEB=1`.
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## Optional enhancements
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On the `./enhancements` folder, you'll find several .patch files, which can be applied in the following manner:
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```
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git apply fps.patch --ignore-whitespace --reject
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```
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If any rejections occur, you can search for them with `find | grep .rej`.
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Try to solve rejections through [wiggle](https://github.com/neilbrown/wiggle).
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```
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wiggle rejection.rej --replace
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```
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### Current issues
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* Support for the EU version is still experimental.
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* There seems to be savedata-related problems on some 64-bits builds.
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* Camera controls are also bugged for some.
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