Merge pull request #42 from vanfanel/master

Thanks!
This commit is contained in:
Vinícius R. Miguel 2020-05-10 14:02:27 -03:00 committed by GitHub
commit aa046c76d9
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@ -95,6 +95,8 @@ static void gfx_sdl_set_fullscreen(bool fullscreen)
}
static void gfx_sdl_init(void) {
Uint32 window_flags = 0;
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
@ -108,17 +110,31 @@ static void gfx_sdl_init(void) {
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
if (configFullscreen) {
window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
SDL_DisplayMode sdl_displaymode;
SDL_GetCurrentDisplayMode(0, &sdl_displaymode);
const char* window_title =
#ifndef USE_GLES
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
"Super Mario 64 PC port (OpenGL)";
#else
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
"Super Mario 64 PC port (OpenGL_ES2)";
#endif
if (configFullscreen) {
wnd = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
sdl_displaymode.w, sdl_displaymode.h, window_flags);
} else {
wnd = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, window_flags);
}
gfx_sdl_set_fullscreen(configFullscreen);
SDL_GL_CreateContext(wnd);
SDL_GL_SetSwapInterval(1); // We have a double buffered GL context, it makes no sense to want tearing.