add Hotkeys for Fullscreen (ALT+Enter)
This commit is contained in:
parent
e9893bc92a
commit
1cca3ef4ea
|
@ -18,12 +18,15 @@
|
|||
|
||||
#include "gfx_window_manager_api.h"
|
||||
#include "gfx_screen_config.h"
|
||||
#include "../configfile.h"
|
||||
|
||||
#include "src/pc/controller/controller_keyboard.h"
|
||||
|
||||
static SDL_Window *wnd;
|
||||
static int inverted_scancode_table[512];
|
||||
|
||||
extern bool configFullscreen;
|
||||
|
||||
const SDL_Scancode windows_scancode_table[] =
|
||||
{
|
||||
/* 0 1 2 3 4 5 6 7 */
|
||||
|
@ -87,6 +90,11 @@ static void gfx_sdl_init(void) {
|
|||
wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||
|
||||
if (configFullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
|
||||
SDL_GL_CreateContext(wnd);
|
||||
SDL_GL_SetSwapInterval(2); // TODO 0, 1 or 2 or remove this line
|
||||
|
||||
|
@ -131,6 +139,22 @@ static int translate_scancode(int scancode) {
|
|||
|
||||
static void gfx_sdl_onkeydown(int scancode) {
|
||||
keyboard_on_key_down(translate_scancode(scancode));
|
||||
|
||||
const Uint8 *state = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN])
|
||||
{
|
||||
if (!configFullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetWindowFullscreen(wnd, 0);
|
||||
}
|
||||
|
||||
configFullscreen = !configFullscreen;
|
||||
}
|
||||
}
|
||||
|
||||
static void gfx_sdl_onkeyup(int scancode) {
|
||||
|
|
Loading…
Reference in New Issue
Block a user