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# sm64pc
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# sm64pc
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
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## Building
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## Building
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### On Linux
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### On Linux
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#### 1. Copy baserom(s) for asset extraction
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#### 1. Copy baserom(s) for asset extraction
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For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
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For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
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`./baserom.<version>.z64` for asset extraction.
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`./baserom.<version>.z64` for asset extraction.
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#### 2. Install build dependencies
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#### 2. Install build dependencies
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@ -39,7 +42,7 @@ sudo pacman -S base-devel python audiofile sdl2 glew
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Run `make` to build (defaults to `VERSION=us`)
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Run `make` to build (defaults to `VERSION=us`)
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```
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```
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make VERSION=jp -j6 # build (J) version instead with 6 jobs
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make VERSION=jp -j6 # build (J) version with 6 jobs
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make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable
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make VERSION=us WINDOWS-BUILD=1 # builds a (U) Windows executable
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```
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```
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@ -54,3 +57,4 @@ Then follow the instructions of the Linux section above. It's also possible to b
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* Support for the EU version is still experimental.
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* Support for the EU version is still experimental.
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* There seems to be savedata-related problems on some 64-bits builds.
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* There seems to be savedata-related problems on some 64-bits builds.
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* Camera controls are also bugged for some.
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