Merge pull request #11 from vanfanel/master
Pass the correct CFLAGs for Rpi3 and Rpi4 when both models run a syst…
This commit is contained in:
commit
083f1aca10
15
Makefile
15
Makefile
|
@ -133,7 +133,8 @@ endif
|
||||||
ifeq ($(NON_MATCHING),1)
|
ifeq ($(NON_MATCHING),1)
|
||||||
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
|
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
|
||||||
ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
|
ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
|
||||||
VERSION_CFLAGS += -DTARGET_RPI
|
# Other platforms will use GLES2 eventually, not only RPis.
|
||||||
|
VERSION_CFLAGS += -DUSE_GLES
|
||||||
endif
|
endif
|
||||||
VERSION_ASFLAGS := --defsym AVOID_UB=1
|
VERSION_ASFLAGS := --defsym AVOID_UB=1
|
||||||
COMPARE := 0
|
COMPARE := 0
|
||||||
|
@ -265,7 +266,7 @@ ifeq ($(TARGET_RPI),1)
|
||||||
OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
|
OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Raspberry Pi 2 and 3
|
# Raspberry Pi 2 and 3 in ARM 32bit mode
|
||||||
ifneq (,$(findstring armv7l,$(machine)))
|
ifneq (,$(findstring armv7l,$(machine)))
|
||||||
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
|
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
|
||||||
|
|
||||||
|
@ -276,9 +277,15 @@ ifeq ($(TARGET_RPI),1)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# RPi4 / ARM A64 NEEDS TESTING 32BIT.
|
# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
|
||||||
|
# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
|
||||||
ifneq (,$(findstring aarch64,$(machine)))
|
ifneq (,$(findstring aarch64,$(machine)))
|
||||||
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
|
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
|
||||||
|
ifneq (,$(findstring 3,$(model)))
|
||||||
|
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
|
||||||
|
else ifneq (,$(findstring 4,$(model)))
|
||||||
|
OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
|
|
@ -100,7 +100,7 @@ static void gfx_sdl_init(void) {
|
||||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
|
||||||
#ifdef TARGET_RPI
|
#ifdef USE_GLES
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis.
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis.
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||||
|
@ -109,18 +109,18 @@ static void gfx_sdl_init(void) {
|
||||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
||||||
|
|
||||||
#ifndef TARGET_RPI
|
#ifndef USE_GLES
|
||||||
wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||||
#else
|
#else
|
||||||
wnd = SDL_CreateWindow("Super Mario 64 RPi (GLES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gfx_sdl_set_fullscreen(configFullscreen);
|
gfx_sdl_set_fullscreen(configFullscreen);
|
||||||
|
|
||||||
SDL_GL_CreateContext(wnd);
|
SDL_GL_CreateContext(wnd);
|
||||||
SDL_GL_SetSwapInterval(2); // TODO 0, 1 or 2 or remove this line
|
SDL_GL_SetSwapInterval(1); // We have a double buffered GL context, it makes no sense to want tearing.
|
||||||
|
|
||||||
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
|
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
|
||||||
inverted_scancode_table[windows_scancode_table[i]] = i;
|
inverted_scancode_table[windows_scancode_table[i]] = i;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user