2019-11-03 19:36:27 +00:00
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// 0x0C0001BC
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const GeoLayout enemy_lakitu_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 63, -62, lakitu_enemy_seg5_dl_050138B0),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_05012910),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, lakitu_enemy_seg5_dl_05013160),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013350),
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GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013378),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, 72, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050136A0),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, -72, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050134A8),
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2020-03-02 03:42:52 +00:00
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GEO_ASM(0, geo_update_projectile_pos_from_parent),
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2019-11-03 19:36:27 +00:00
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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