24 lines
748 B
C
24 lines
748 B
C
|
#ifndef CASTLE_COURTYARD_HEADER_H
|
||
|
#define CASTLE_COURTYARD_HEADER_H
|
||
|
|
||
|
#include "types.h"
|
||
|
#include "game/moving_texture.h"
|
||
|
|
||
|
// geo
|
||
|
extern const GeoLayout castle_courtyard_geo_000200[];
|
||
|
extern const GeoLayout castle_courtyard_geo_000218[];
|
||
|
|
||
|
// leveldata
|
||
|
extern const Gfx castle_courtyard_seg7_dl_070048B8[];
|
||
|
extern const Gfx castle_courtyard_seg7_dl_07005078[];
|
||
|
extern const Gfx castle_courtyard_seg7_dl_07005698[];
|
||
|
extern const Gfx castle_courtyard_seg7_dl_07005938[];
|
||
|
extern const Collision castle_courtyard_seg7_collision[];
|
||
|
extern const MacroObject castle_courtyard_seg7_macro_objs[];
|
||
|
extern const struct MovtexQuadCollection castle_courtyard_movtex_star_statue_water[];
|
||
|
|
||
|
// script
|
||
|
extern const LevelScript level_castle_courtyard_entry[];
|
||
|
|
||
|
#endif
|