524 lines
20 KiB
C
524 lines
20 KiB
C
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#include <ultra64.h>
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#include "sm64.h"
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#include "area.h"
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#include "audio/external.h"
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#include "camera.h"
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#include "mario_misc.h"
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#include "behavior_actions.h"
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#include "behavior_data.h"
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#include "engine/behavior_script.h"
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#include "game.h"
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#include "engine/graph_node.h"
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#include "envfx_snow.h"
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#include "level_update.h"
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#include "engine/math_util.h"
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#include "memory.h"
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#include "object_helpers.h"
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#include "object_helpers2.h"
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#include "goddard/renderer.h"
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#include "rendering_graph_node.h"
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#include "save_file.h"
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#include "sound_init.h"
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#include "skybox.h"
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#include "interaction.h"
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#include "object_list_processor.h"
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static s8 D_8032CDF0[7] = { 0x01, 0x02, 0x01, 0x00, 0x01, 0x02, 0x01 };
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static s8 D_8032CDF8[] = { 0x0a, 0x0c, 0x10, 0x18, 0x0a, 0x0a, 0x0a, 0x0e, 0x14, 0x1e,
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0x0a, 0x0a, 0x0a, 0x10, 0x14, 0x1a, 0x1a, 0x14, 0x00, 0x00 };
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struct GraphNodeObject D_80339FE0;
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struct MarioBodyState gBodyStates[2]; // 2nd is never accessed in practice, most likely Luigi related
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// This whole file is weirdly organized. It has to be the same file due
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// to rodata boundries and function aligns, which means the programmer
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// treated this like a "misc" file for vaguely mario related things
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// (message NPC related things, the mario head geo, and mario geo
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// functions)
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// mario head geo
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Gfx *Geo18_802764B0(s32 callContext, struct GraphNode *node, Mat4 *c) {
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Gfx *sp24 = NULL;
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s16 sp22 = 0;
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struct GraphNodeGenerated *sp1C = (struct GraphNodeGenerated *) node;
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UNUSED Mat4 *sp18 = c;
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if (callContext == GEO_CONTEXT_RENDER) {
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if (gPlayer1Controller->controllerData != NULL && gWarpTransition.isActive == 0)
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gd_copy_p1_contpad(gPlayer1Controller->controllerData);
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sp24 = (Gfx *) PHYSICAL_TO_VIRTUAL(gdm_gettestdl(sp1C->parameter));
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D_8032C6A0 = gd_vblank;
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sp22 = gd_sfx_to_play();
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play_menu_sounds(sp22);
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}
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return sp24;
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}
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static void bhvToadMessage_faded(void) {
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if (gCurrentObject->oDistanceToMario > 700.0f)
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gCurrentObject->oToadMessageRecentlyTalked = 0;
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if (gCurrentObject->oToadMessageRecentlyTalked == 0 && gCurrentObject->oDistanceToMario < 600.0f)
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gCurrentObject->oToadMessageState = TOAD_MESSAGE_OPACIFYING;
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}
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static void bhvToadMessage_opaque(void) {
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if (gCurrentObject->oDistanceToMario > 700.0f) {
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gCurrentObject->oToadMessageState = TOAD_MESSAGE_FADING;
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} else {
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if (gCurrentObject->oToadMessageRecentlyTalked == 0) {
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gCurrentObject->oUnk190 = (1 << 14);
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if (gCurrentObject->oInteractStatus & INT_STATUS_INTERACTED) {
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gCurrentObject->oInteractStatus = 0;
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gCurrentObject->oToadMessageState = TOAD_MESSAGE_TALKING;
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play_toads_jingle();
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}
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}
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}
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}
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static void bhvToadMessage_talking(void) {
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if (obj_update_dialog_unk2(3, 1, 162, gCurrentObject->oToadMessageDialogNum) != 0) {
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gCurrentObject->oToadMessageRecentlyTalked = 1;
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gCurrentObject->oToadMessageState = TOAD_MESSAGE_FADING;
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switch (gCurrentObject->oToadMessageDialogNum) {
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case TOAD_STAR_1_DIALOG:
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gCurrentObject->oToadMessageDialogNum = TOAD_STAR_1_DIALOG_AFTER;
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bhv_spawn_star_objects(0);
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break;
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case TOAD_STAR_2_DIALOG:
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gCurrentObject->oToadMessageDialogNum = TOAD_STAR_2_DIALOG_AFTER;
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bhv_spawn_star_objects(1);
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break;
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case TOAD_STAR_3_DIALOG:
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gCurrentObject->oToadMessageDialogNum = TOAD_STAR_3_DIALOG_AFTER;
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bhv_spawn_star_objects(2);
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break;
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}
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}
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}
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static void bhvToadMessage_opacifying(void) {
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if ((gCurrentObject->oOpacity += 6) == 255)
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gCurrentObject->oToadMessageState = TOAD_MESSAGE_OPAQUE;
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}
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static void bhvToadMessage_fading(void) {
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if ((gCurrentObject->oOpacity -= 6) == 81)
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gCurrentObject->oToadMessageState = TOAD_MESSAGE_FADED;
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}
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void bhvToadMessage_loop(void) {
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if (gCurrentObject->header.gfx.node.flags & 1) {
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gCurrentObject->oUnk190 = 0;
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switch (gCurrentObject->oToadMessageState) {
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case TOAD_MESSAGE_FADED:
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bhvToadMessage_faded();
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break;
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case TOAD_MESSAGE_OPAQUE:
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bhvToadMessage_opaque();
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break;
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case TOAD_MESSAGE_OPACIFYING:
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bhvToadMessage_opacifying();
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break;
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case TOAD_MESSAGE_FADING:
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bhvToadMessage_fading();
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break;
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case TOAD_MESSAGE_TALKING:
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bhvToadMessage_talking();
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break;
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}
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}
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}
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void bhvToadMessage_init(void) {
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s32 saveFlags = save_file_get_flags();
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s32 starCount = save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 24);
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s32 dialogNum = (gCurrentObject->oBehParams >> 24) & 0xFF;
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s32 enoughStars = TRUE;
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switch (dialogNum) {
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case TOAD_STAR_1_DIALOG:
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enoughStars = (starCount >= TOAD_STAR_1_REQUIREMENT);
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if (saveFlags & (1 << 24))
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dialogNum = TOAD_STAR_1_DIALOG_AFTER;
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break;
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case TOAD_STAR_2_DIALOG:
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enoughStars = (starCount >= TOAD_STAR_2_REQUIREMENT);
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if (saveFlags & (1 << 25))
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dialogNum = TOAD_STAR_2_DIALOG_AFTER;
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break;
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case TOAD_STAR_3_DIALOG:
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enoughStars = (starCount >= TOAD_STAR_3_REQUIREMENT);
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if (saveFlags & (1 << 26))
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dialogNum = TOAD_STAR_3_DIALOG_AFTER;
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break;
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}
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if (enoughStars) {
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gCurrentObject->oToadMessageDialogNum = dialogNum;
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gCurrentObject->oToadMessageRecentlyTalked = 0;
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gCurrentObject->oToadMessageState = TOAD_MESSAGE_FADED;
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gCurrentObject->oOpacity = 81;
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} else {
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mark_object_for_deletion(gCurrentObject);
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}
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}
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static void bhvUnlockDoorStar_spawn_particle(s16 angleOffset) {
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struct Object *sparkleParticle = spawn_object(gCurrentObject, 0, bhvSparkleSpawn);
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sparkleParticle->oPosX +=
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100.0f * sins((gCurrentObject->oUnlockDoorStarTimer * 0x2800) + angleOffset);
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sparkleParticle->oPosZ +=
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100.0f * coss((gCurrentObject->oUnlockDoorStarTimer * 0x2800) + angleOffset);
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// Particles are spawned lower each frame
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sparkleParticle->oPosY -= gCurrentObject->oUnlockDoorStarTimer * 10.0f;
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}
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void bhvUnlockDoorStar_init(void) {
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gCurrentObject->oUnlockDoorStarState = UNLOCK_DOOR_STAR_RISING;
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gCurrentObject->oUnlockDoorStarTimer = 0;
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gCurrentObject->oUnlockDoorStarYawVel = 0x1000;
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gCurrentObject->oPosX += 30.0f * sins(gMarioState->faceAngle[1] - 0x4000);
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gCurrentObject->oPosY += 160.0f;
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gCurrentObject->oPosZ += 30.0f * coss(gMarioState->faceAngle[1] - 0x4000);
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gCurrentObject->oMoveAngleYaw = 0x7800;
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scale_object(gCurrentObject, 0.5f);
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}
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void bhvUnlockDoorStar_loop(void) {
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UNUSED u8 unused1[4];
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s16 prevYaw = gCurrentObject->oMoveAngleYaw;
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UNUSED u8 unused2[4];
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// Speed up the star every frame
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if (gCurrentObject->oUnlockDoorStarYawVel < 0x2400)
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gCurrentObject->oUnlockDoorStarYawVel += 0x60;
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switch (gCurrentObject->oUnlockDoorStarState) {
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case UNLOCK_DOOR_STAR_RISING:
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gCurrentObject->oPosY += 3.4f; // Raise the star up in the air
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gCurrentObject->oMoveAngleYaw +=
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gCurrentObject->oUnlockDoorStarYawVel; // Apply yaw velocity
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scale_object(gCurrentObject, gCurrentObject->oUnlockDoorStarTimer / 50.0f
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+ 0.5f); // Scale the star to be bigger
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if (++gCurrentObject->oUnlockDoorStarTimer == 30) {
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gCurrentObject->oUnlockDoorStarTimer = 0;
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gCurrentObject->oUnlockDoorStarState++; // Sets state to UNLOCK_DOOR_STAR_WAITING
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}
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break;
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case UNLOCK_DOOR_STAR_WAITING:
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gCurrentObject->oMoveAngleYaw +=
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gCurrentObject->oUnlockDoorStarYawVel; // Apply yaw velocity
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if (++gCurrentObject->oUnlockDoorStarTimer == 30) {
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play_sound(SOUND_MENU_STARSOUND,
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gCurrentObject->header.gfx.cameraToObject); // Play final sound
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obj_hide(); // Hide the object
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gCurrentObject->oUnlockDoorStarTimer = 0;
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gCurrentObject
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->oUnlockDoorStarState++; // Sets state to UNLOCK_DOOR_STAR_SPAWNING_PARTICLES
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}
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break;
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case UNLOCK_DOOR_STAR_SPAWNING_PARTICLES:
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// Spawn two particles, opposite sides of the star.
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bhvUnlockDoorStar_spawn_particle(0);
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bhvUnlockDoorStar_spawn_particle(0x8000);
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if (gCurrentObject->oUnlockDoorStarTimer++ == 20) {
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gCurrentObject->oUnlockDoorStarTimer = 0;
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gCurrentObject->oUnlockDoorStarState++; // Sets state to UNLOCK_DOOR_STAR_DONE
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}
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break;
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case UNLOCK_DOOR_STAR_DONE: // The object stays loaded for an additional 50 frames so that the
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// sound doesn't immediately stop.
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if (gCurrentObject->oUnlockDoorStarTimer++ == 50)
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mark_object_for_deletion(gCurrentObject);
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break;
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}
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// Checks if the angle has cycled back to 0.
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// This means that the code will execute when the star completes a full revolution.
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if (prevYaw > (s16) gCurrentObject->oMoveAngleYaw)
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play_sound(
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SOUND_GENERAL_SHORTSTAR,
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gCurrentObject->header.gfx.cameraToObject); // Play a sound every time the star spins once
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}
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static Gfx *func_802769E0(struct GraphNodeGenerated *node, s16 b) {
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Gfx *sp2C;
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Gfx *sp28 = NULL;
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if (b == 255) {
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node->fnNode.node.flags = (node->fnNode.node.flags & 0xFF) | 0x100;
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sp28 = alloc_display_list(2 * sizeof(*sp28));
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sp2C = sp28;
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} else {
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node->fnNode.node.flags = (node->fnNode.node.flags & 0xFF) | 0x500;
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sp28 = alloc_display_list(3 * sizeof(*sp28));
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sp2C = sp28;
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gDPSetAlphaCompare(sp2C++, G_AC_DITHER);
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}
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gDPSetEnvColor(sp2C++, 255, 255, 255, b);
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gSPEndDisplayList(sp2C);
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return sp28;
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}
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Gfx *Geo18_802770A4(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
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UNUSED u8 unused1[4];
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Gfx *sp28 = NULL;
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struct GraphNodeGenerated *sp24 = (struct GraphNodeGenerated *) node;
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struct MarioBodyState *sp20 = &gBodyStates[sp24->parameter];
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s16 sp1E;
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UNUSED u8 unused2[4];
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if (callContext == GEO_CONTEXT_RENDER) {
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sp1E = (sp20->modelState & 0x100) ? (sp20->modelState & 0xFF) : 255;
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sp28 = func_802769E0(sp24, sp1E);
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}
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return sp28;
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}
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s32 geo_switch_mario_stand_run(s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx) {
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struct GraphNodeSwitchCase *switchCase = (struct GraphNodeSwitchCase *) node;
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struct MarioBodyState *sp0 = &gBodyStates[switchCase->numCases];
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if (callContext == GEO_CONTEXT_RENDER)
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// assign result. 0 if moving, 1 if stationary.
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switchCase->selectedCase = ((sp0->action & ACT_FLAG_STATIONARY) == FALSE);
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return 0;
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}
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s32 geo_switch_mario_eyes(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
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struct GraphNodeSwitchCase *switchCase = (struct GraphNodeSwitchCase *) node;
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struct MarioBodyState *sp8 = &gBodyStates[switchCase->numCases];
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s16 sp6;
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if (callContext == GEO_CONTEXT_RENDER) {
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if (sp8->eyeState == 0) {
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sp6 = ((switchCase->numCases * 32 + gAreaUpdateCounter) >> 1) & 0x1F;
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if (sp6 < 7)
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switchCase->selectedCase = D_8032CDF0[sp6];
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else
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switchCase->selectedCase = 0;
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} else {
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switchCase->selectedCase = sp8->eyeState - 1;
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}
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}
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return 0;
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}
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Gfx *Geo18_80277294(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
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struct GraphNodeGenerated *sp24 = (struct GraphNodeGenerated *) node;
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struct MarioBodyState *sp20 = &gBodyStates[sp24->parameter];
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s32 action = sp20->action;
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if (callContext == GEO_CONTEXT_RENDER) {
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struct GraphNodeRotation *sp18 = (struct GraphNodeRotation *) node->next;
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if (action != 0x00840452 && action != 0x00840454 && action != 0x04000440
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&& action != 0x20810446)
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vec3s_copy(sp20->unkC, gVec3sZero);
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sp18->rotation[0] = sp20->unkC[1];
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sp18->rotation[1] = sp20->unkC[2];
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sp18->rotation[2] = sp20->unkC[0];
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}
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return NULL;
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}
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Gfx *Geo18_802773A4(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
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struct GraphNodeGenerated *sp2C = (struct GraphNodeGenerated *) node;
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struct MarioBodyState *sp28 = &gBodyStates[sp2C->parameter];
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s32 action = sp28->action;
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if (callContext == GEO_CONTEXT_RENDER) {
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struct GraphNodeRotation *sp20 = (struct GraphNodeRotation *) node->next;
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u8 *sp1C = (u8 *) gCurGraphNodeCamera->config.levelCamera;
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if (*sp1C == 6) {
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sp20->rotation[0] = gPlayerStatusForCamera->unk16[1];
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sp20->rotation[2] = gPlayerStatusForCamera->unk16[0];
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} else if (action & 0x20000000) {
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sp20->rotation[0] = sp28->unk12[1];
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sp20->rotation[1] = sp28->unk12[2];
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sp20->rotation[2] = sp28->unk12[0];
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} else {
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vec3s_set(sp28->unk12, 0, 0, 0);
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vec3s_set(sp20->rotation, 0, 0, 0);
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}
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}
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return NULL;
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}
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s32 geo_switch_mario_hand(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
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struct GraphNodeSwitchCase *switchCase = (struct GraphNodeSwitchCase *) node;
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struct MarioBodyState *sp0 = &gBodyStates[0];
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if (callContext == GEO_CONTEXT_RENDER) {
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if (sp0->handState == 0) {
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switchCase->selectedCase = ((sp0->action & ACT_FLAG_SWIMMING_OR_FLYING) != 0);
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} else {
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if (switchCase->numCases == 0)
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switchCase->selectedCase = (sp0->handState < 5) ? sp0->handState : 1;
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else
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switchCase->selectedCase = (sp0->handState < 2) ? sp0->handState : 0;
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}
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}
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return 0;
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}
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Gfx *Geo18_802775CC(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
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static s16 D_8032CE0C = 0;
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struct GraphNodeGenerated *spC = (struct GraphNodeGenerated *) node;
|
||
|
struct GraphNodeScale *sp8 = (struct GraphNodeScale *) node->next;
|
||
|
struct MarioBodyState *sp4 = &gBodyStates[0];
|
||
|
|
||
|
if (callContext == GEO_CONTEXT_RENDER) {
|
||
|
sp8->scale = 1.0f;
|
||
|
if (spC->parameter == sp4->unk0B >> 6) {
|
||
|
if (D_8032CE0C != gAreaUpdateCounter && (sp4->unk0B & 0x3F) > 0) {
|
||
|
sp4->unk0B -= 1;
|
||
|
D_8032CE0C = gAreaUpdateCounter;
|
||
|
}
|
||
|
sp8->scale = D_8032CDF8[spC->parameter * 6 + (sp4->unk0B & 0x3F)] / 10.0f;
|
||
|
}
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
s32 geo_switch_mario_cap_effect(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
|
||
|
struct GraphNodeSwitchCase *switchCase = (struct GraphNodeSwitchCase *) node;
|
||
|
struct MarioBodyState *sp0 = &gBodyStates[switchCase->numCases];
|
||
|
|
||
|
if (callContext == GEO_CONTEXT_RENDER)
|
||
|
switchCase->selectedCase = sp0->modelState >> 8;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
s32 geo_switch_mario_cap_on_off(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
|
||
|
struct GraphNode *next = node->next;
|
||
|
struct GraphNodeSwitchCase *switchCase = (struct GraphNodeSwitchCase *) node;
|
||
|
struct MarioBodyState *sp4 = &gBodyStates[switchCase->numCases];
|
||
|
|
||
|
if (callContext == GEO_CONTEXT_RENDER) {
|
||
|
switchCase->selectedCase = sp4->capState & 1;
|
||
|
while (next != node) {
|
||
|
if (next->type == 21) {
|
||
|
if (sp4->capState & 2)
|
||
|
next->flags |= 1;
|
||
|
else
|
||
|
next->flags &= ~1;
|
||
|
}
|
||
|
next = next->next;
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
Gfx *Geo18_80277824(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
|
||
|
s16 spE;
|
||
|
struct GraphNodeGenerated *sp8 = (struct GraphNodeGenerated *) node;
|
||
|
|
||
|
if (callContext == GEO_CONTEXT_RENDER) {
|
||
|
struct GraphNodeRotation *sp4 = (struct GraphNodeRotation *) node->next;
|
||
|
|
||
|
if (gBodyStates[sp8->parameter >> 1].unk07 == 0)
|
||
|
spE = (coss((gAreaUpdateCounter & 0xF) << 12) + 1.0f) * 4096.0f;
|
||
|
else
|
||
|
spE = (coss((gAreaUpdateCounter & 7) << 13) + 1.0f) * 6144.0f;
|
||
|
if (!(sp8->parameter & 1))
|
||
|
sp4->rotation[0] = -spE;
|
||
|
else
|
||
|
sp4->rotation[0] = spE;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
Gfx *geo_switch_mario_hand_grab_pos(s32 callContext, struct GraphNode *b, Mat4 *c) {
|
||
|
struct Struct8027795C *sp2C = (struct Struct8027795C *) b;
|
||
|
Mat4 *sp28 = c;
|
||
|
struct MarioState *sp24 = &gMarioStates[sp2C->unk18];
|
||
|
|
||
|
if (callContext == GEO_CONTEXT_RENDER) {
|
||
|
sp2C->unk1C = 0;
|
||
|
if (sp24->heldObj != NULL) {
|
||
|
sp2C->unk1C = sp24->heldObj;
|
||
|
switch (sp24->marioBodyState->grabPos) {
|
||
|
case GRAB_POS_LIGHT_OBJ:
|
||
|
if (sp24->action & ACT_FLAG_THROWING)
|
||
|
vec3s_set(sp2C->unk20, 50, 0, 0);
|
||
|
else
|
||
|
vec3s_set(sp2C->unk20, 50, 0, 110);
|
||
|
break;
|
||
|
case GRAB_POS_HEAVY_OBJ:
|
||
|
vec3s_set(sp2C->unk20, 145, -173, 180);
|
||
|
break;
|
||
|
case GRAB_POS_BOWSER:
|
||
|
vec3s_set(sp2C->unk20, 80, -270, 1260);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} else if (callContext == GEO_CONTEXT_HELD_OBJ) {
|
||
|
get_pos_from_transform_mtx(sp24->marioBodyState->unk18, *sp28, gCurGraphNodeCamera->matrixPtr);
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
Gfx *geo_render_mirror_mario(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
|
||
|
f32 sp34;
|
||
|
struct Object *sp30 = gMarioStates->marioObj;
|
||
|
|
||
|
switch (callContext) {
|
||
|
case GEO_CONTEXT_CREATE:
|
||
|
init_graph_node_object(NULL, &D_80339FE0, NULL, gVec3fZero, gVec3sZero, gVec3fOne);
|
||
|
break;
|
||
|
case GEO_CONTEXT_AREA_LOAD:
|
||
|
geo_add_child(node, &D_80339FE0.node);
|
||
|
break;
|
||
|
case GEO_CONTEXT_AREA_UNLOAD:
|
||
|
geo_remove_child(&D_80339FE0.node);
|
||
|
break;
|
||
|
case GEO_CONTEXT_RENDER:
|
||
|
if (sp30->header.gfx.pos[0] > 1700.0f) {
|
||
|
// TODO: Is this a geo layout copy or a graph node copy?
|
||
|
D_80339FE0.sharedChild = sp30->header.gfx.sharedChild;
|
||
|
D_80339FE0.unk18 = sp30->header.gfx.unk18;
|
||
|
vec3s_copy(D_80339FE0.angle, sp30->header.gfx.angle);
|
||
|
vec3f_copy(D_80339FE0.pos, sp30->header.gfx.pos);
|
||
|
vec3f_copy(D_80339FE0.scale, sp30->header.gfx.scale);
|
||
|
// FIXME: why does this set unk38, an inline struct, to a ptr to another one? wrong
|
||
|
// GraphNode types again?
|
||
|
D_80339FE0.unk38 = *(struct GraphNodeObject_sub *) &sp30->header.gfx.unk38.animID;
|
||
|
sp34 = 4331.53 - D_80339FE0.pos[0];
|
||
|
D_80339FE0.pos[0] = sp34 + 4331.53;
|
||
|
D_80339FE0.angle[1] = -D_80339FE0.angle[1];
|
||
|
D_80339FE0.scale[0] *= -1.0f;
|
||
|
// FIXME: Why doesn't this match?
|
||
|
// D_80339FE0.node.flags |= 1;
|
||
|
((s16 *) &D_80339FE0)[1] |= 1;
|
||
|
} else {
|
||
|
// FIXME: Why doesn't this match?
|
||
|
// D_80339FE0.node.flags &= ~1;
|
||
|
((s16 *) &D_80339FE0)[1] &= ~1;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
Gfx *geo_mirror_mario_backface_culling(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c) {
|
||
|
struct GraphNodeGenerated *sp34 = (struct GraphNodeGenerated *) node;
|
||
|
Gfx *sp30 = NULL;
|
||
|
|
||
|
if (callContext == GEO_CONTEXT_RENDER && gCurGraphNodeObject == &D_80339FE0) {
|
||
|
sp30 = alloc_display_list(3 * sizeof(*sp30));
|
||
|
|
||
|
if (sp34->parameter == 0) {
|
||
|
gSPClearGeometryMode(&sp30[0], G_CULL_BACK);
|
||
|
gSPSetGeometryMode(&sp30[1], G_CULL_FRONT);
|
||
|
gSPEndDisplayList(&sp30[2]);
|
||
|
} else {
|
||
|
gSPClearGeometryMode(&sp30[0], G_CULL_FRONT);
|
||
|
gSPSetGeometryMode(&sp30[1], G_CULL_BACK);
|
||
|
gSPEndDisplayList(&sp30[2]);
|
||
|
}
|
||
|
sp34->fnNode.node.flags = (sp34->fnNode.node.flags & 0xFF) | 0x100;
|
||
|
}
|
||
|
return sp30;
|
||
|
}
|