sm64pc/src/game/hud.c

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2019-08-25 04:46:40 +00:00
#include <ultra64.h>
#include "sm64.h"
#include "display.h"
#include "game.h"
#include "level_update.h"
#include "camera.h"
#include "print.h"
#include "ingame_menu.h"
#include "hud.h"
#include "segment2.h"
#include "area.h"
/* Originally hud_print.c
* This file seems to draw the in-game HUD
**/
enum PowerMeterAnimation {
POWER_METER_HIDDEN,
POWER_METER_EMPHASIZED,
POWER_METER_DEEMPHASIZING,
POWER_METER_HIDING,
POWER_METER_VISIBLE
};
struct PowerMeterHUD {
s8 animation;
s16 x;
s16 y;
f32 u_E8;
s32 d_EC;
};
struct UnknownStruct803314F0 {
u32 u_F0;
u16 u_F4;
u16 u_F6;
};
struct CameraHUD {
s16 d_F8;
};
// some sort of store for shown health wedges (0-8); maybe from previous frame/update?
static s16 D_803600D0;
static struct PowerMeterHUD sPowerMeterHUD = {
POWER_METER_HIDDEN, 140, 166, 1.0, 0x00000000,
};
static struct UnknownStruct803314F0 D_803314F0 = { 0x00000000, 0x000A, 0x0000 };
static struct CameraHUD sCameraHUD = { 0x0000 };
void render_hud_camera(s32 x, s32 y, u8 texture[]) {
gDPPipeSync(gDisplayListHead++);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, (u32) texture);
gSPDisplayList(gDisplayListHead++, &dl_hud_img_load_tex_block);
gSPTextureRectangle(gDisplayListHead++, x << 2, y << 2, (x + 15) << 2, (y + 15) << 2,
G_TX_RENDERTILE, 0, 0, 0x1000, 0x400);
}
void render_hud_c_buttons(s32 x, s32 y, u8 texture[]) {
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
(G_TX_NOMIRROR | G_TX_WRAP), G_TX_NOMASK, G_TX_NOLOD, (G_TX_NOMIRROR | G_TX_WRAP),
G_TX_NOMASK, G_TX_NOLOD);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0,
(G_TX_NOMIRROR | G_TX_CLAMP), 3, G_TX_NOLOD, (G_TX_NOMIRROR | G_TX_CLAMP), 3,
G_TX_NOLOD);
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 28, 28);
gDPPipeSync(gDisplayListHead++);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, (u32) texture);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 63, 1024);
gSPTextureRectangle(gDisplayListHead++, x << 2, y << 2, (x + 7) << 2, (y + 7) << 2, G_TX_RENDERTILE,
0, 0, 0x1000, 0x400);
}
void func_802E21A4(s16 numHealthWedges) {
u8 *(*sp34)[];
sp34 = segmented_to_virtual(&power_meter_seg3_health_icons_030293E0);
gDPPipeSync(gDisplayListHead++);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1,
(*sp34)[numHealthWedges - 1]);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
gSP1Triangle(gDisplayListHead++, 0, 2, 3, 0);
}
void func_802E2304(s16 numHealthWedges) {
Mtx *sp2C;
sp2C = alloc_display_list(0x40);
if (sp2C == NULL)
return;
guTranslate(sp2C, (f32) sPowerMeterHUD.x, (f32) sPowerMeterHUD.y, 0);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(sp2C++),
(G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH));
gSPDisplayList(gDisplayListHead++, &power_meter_seg3_dl_03029480);
if (numHealthWedges != 0) {
gSPDisplayList(gDisplayListHead++, &power_meter_seg3_dl_03029570);
func_802E21A4(numHealthWedges);
gSPDisplayList(gDisplayListHead++, &power_meter_seg3_dl_030295A0);
}
gSPPopMatrix(gDisplayListHead++, 0);
}
static void animate_power_meter_emphasized(void) {
s16 hudDisplayFlags;
hudDisplayFlags = gHudDisplay.flags;
if (!(hudDisplayFlags & HUD_DISPLAY_FLAG_EMPHASIZE_POWER)) {
if (sPowerMeterHUD.d_EC == 45.0)
sPowerMeterHUD.animation = POWER_METER_DEEMPHASIZING;
} else {
sPowerMeterHUD.d_EC = 0;
}
}
static void animate_power_meter_deemphasizing(void) {
s16 speed = 5;
if (sPowerMeterHUD.y >= 181)
speed = 3;
if (sPowerMeterHUD.y >= 191)
speed = 2;
if (sPowerMeterHUD.y >= 196)
speed = 1;
sPowerMeterHUD.y += speed;
if (sPowerMeterHUD.y >= 201) {
sPowerMeterHUD.y = 200;
sPowerMeterHUD.animation = POWER_METER_VISIBLE;
}
}
static void animate_power_meter_hiding(void) {
sPowerMeterHUD.y += 20;
if (sPowerMeterHUD.y >= 301) {
sPowerMeterHUD.animation = POWER_METER_HIDDEN;
sPowerMeterHUD.d_EC = 0;
}
}
void func_802E261C(s16 numHealthWedges) {
if (numHealthWedges < 8 && D_803600D0 == 8 && sPowerMeterHUD.animation == POWER_METER_HIDDEN) {
sPowerMeterHUD.animation = POWER_METER_EMPHASIZED;
sPowerMeterHUD.y = 166;
}
if (numHealthWedges == 8 && D_803600D0 == 7)
sPowerMeterHUD.d_EC = 0;
if (numHealthWedges == 8 && sPowerMeterHUD.d_EC > 45.0)
sPowerMeterHUD.animation = POWER_METER_HIDING;
D_803600D0 = numHealthWedges;
if (gPlayerStatusForCamera->action & 0x2000) {
if (sPowerMeterHUD.animation == POWER_METER_HIDDEN
|| sPowerMeterHUD.animation == POWER_METER_EMPHASIZED) {
sPowerMeterHUD.animation = POWER_METER_DEEMPHASIZING;
sPowerMeterHUD.y = 166;
}
sPowerMeterHUD.d_EC = 0;
}
}
void render_hud_hp(void) {
s16 shownHealthWedges = gHudDisplay.wedges;
if (sPowerMeterHUD.animation != POWER_METER_HIDING)
func_802E261C(shownHealthWedges);
if (sPowerMeterHUD.animation == POWER_METER_HIDDEN)
return;
switch (sPowerMeterHUD.animation) {
case POWER_METER_EMPHASIZED:
animate_power_meter_emphasized();
break;
case POWER_METER_DEEMPHASIZING:
animate_power_meter_deemphasizing();
break;
case POWER_METER_HIDING:
animate_power_meter_hiding();
break;
default:
break;
}
func_802E2304(shownHealthWedges);
sPowerMeterHUD.d_EC += 1;
}
#ifdef VERSION_JP
#define HUD_TOP_Y 210
#else
#define HUD_TOP_Y 209
#endif
void render_hud_mario_lives(void) {
print_text(22, HUD_TOP_Y, ","); // 'Mario Head' glyph
print_text(38, HUD_TOP_Y, "*"); // 'X' glyph
print_text_fmt_int(54, HUD_TOP_Y, "%d", gHudDisplay.lives);
}
void render_hud_coins(void) {
print_text(168, HUD_TOP_Y, "+"); // 'Coin' glyph
print_text(184, HUD_TOP_Y, "*"); // 'X' glyph
print_text_fmt_int(198, HUD_TOP_Y, "%d", gHudDisplay.coins);
}
#ifdef VERSION_JP
#define HUD_STARS_X 247
#else
#define HUD_STARS_X 242
#endif
void render_hud_stars(void) {
s8 showX = 0;
if (D_803305CC == 1 && gGlobalTimer & 0x00000008)
return;
if (gHudDisplay.stars < 100)
showX = 1;
print_text(HUD_STARS_X, HUD_TOP_Y, "-"); // 'Star' glyph
if (showX == 1)
print_text((HUD_STARS_X + 16), HUD_TOP_Y, "*"); // 'X' glyph
print_text_fmt_int(((showX * 14) + (HUD_STARS_X + 16)), HUD_TOP_Y, "%d", gHudDisplay.stars);
}
void func_802E29D4() {
s16 i;
for (i = 0; i < gHudDisplay.keys; i++)
print_text((i * 16) + 220, 142, "/"); // unused glyph (originally for a key?)
}
void render_hud_timer(void) {
u8 *(*hudPrintLUT)[58];
u16 timerValFrames;
u16 timerMins;
u16 timerSecs;
u16 timerFracSecs;
hudPrintLUT = segmented_to_virtual(&seg2_hud_lut);
timerValFrames = gHudDisplay.timer;
timerMins = timerValFrames / (30 * 60);
timerSecs = (timerValFrames - (timerMins * 1800)) / 30;
timerFracSecs = ((timerValFrames - (timerMins * 1800) - (timerSecs * 30)) & 0xFFFF) / 3;
print_text(170, 185, "TIME");
print_text_fmt_int(229, 185, "%0d", timerMins);
print_text_fmt_int(249, 185, "%02d", timerSecs);
print_text_fmt_int(283, 185, "%d", timerFracSecs);
gSPDisplayList(gDisplayListHead++, dl_hud_img_begin);
render_hud_camera(239, 32, (*hudPrintLUT)[56]);
render_hud_camera(274, 32, (*hudPrintLUT)[57]);
gSPDisplayList(gDisplayListHead++, dl_hud_img_end);
}
void set_camera_status(s16 a0) {
sCameraHUD.d_F8 = a0;
}
void show_camera_status(void) {
u8 *(*cameraLUT)[6];
s32 x;
s32 y;
cameraLUT = segmented_to_virtual(&seg2_hud_camera_lut);
x = 266;
y = 205;
if (sCameraHUD.d_F8 == 0)
return;
gSPDisplayList(gDisplayListHead++, dl_hud_img_begin);
render_hud_camera(x, y, (*cameraLUT)[0]);
switch (sCameraHUD.d_F8 & 0x07) {
case 1 << 0: // 1
render_hud_camera(x + 16, y, (*cameraLUT)[1]);
break;
case 1 << 1: // 2
render_hud_camera(x + 16, y, (*cameraLUT)[2]);
break;
case 1 << 2: // 4
render_hud_camera(x + 16, y, (*cameraLUT)[3]);
break;
}
switch (sCameraHUD.d_F8 & 0x18) {
case 1 << 3: // 8
render_hud_c_buttons(x + 4, y + 16, (*cameraLUT)[5]);
break;
case 1 << 4: // 16
render_hud_c_buttons(x + 4, y - 8, (*cameraLUT)[4]);
break;
}
gSPDisplayList(gDisplayListHead++, dl_hud_img_end);
}
void render_hud(void) {
s16 hudDisplayFlags;
hudDisplayFlags = gHudDisplay.flags;
if (hudDisplayFlags == HUD_DISPLAY_NONE) {
sPowerMeterHUD.animation = POWER_METER_HIDDEN;
D_803600D0 = 8;
sPowerMeterHUD.d_EC = 0;
} else {
dl_add_new_ortho_matrix();
if (gCurrentArea != NULL && gCurrentArea->camera->currPreset == CAMERA_PRESET_INSIDE_CANNON)
RenderHudCannonReticle();
if (hudDisplayFlags & HUD_DISPLAY_FLAG_LIVES)
render_hud_mario_lives();
if (hudDisplayFlags & HUD_DISPLAY_FLAG_COIN_COUNT)
render_hud_coins();
if (hudDisplayFlags & HUD_DISPLAY_FLAG_STAR_COUNT)
render_hud_stars();
if (hudDisplayFlags & HUD_DISPLAY_FLAG_UNKNOWN_0010)
func_802E29D4();
if (hudDisplayFlags & HUD_DISPLAY_FLAG_CAMERA_AND_POWER) {
render_hud_hp();
show_camera_status();
}
if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER)
render_hud_timer();
}
}