sm64pc/actors/common1.c

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2019-11-03 19:36:27 +00:00
#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"
#include "make_const_nonconst.h"
#include "mist/model.inc.c"
UNUSED static const u64 binid_0 = 0;
#include "explosion/model.inc.c"
UNUSED static const u64 binid_1 = 1;
#include "butterfly/model.inc.c"
#include "butterfly/anims/data.inc.c"
#include "butterfly/anims/table.inc.c"
UNUSED static const u64 binid_2 = 2;
#include "coin/model.inc.c"
UNUSED static const u64 binid_3 = 3;
#include "warp_pipe/model.inc.c"
#include "warp_pipe/collision.inc.c"
UNUSED static const u64 binid_4 = 4;
#include "door/model.inc.c"
#include "door/anims/data.inc.c"
#include "door/anims/table.inc.c"
UNUSED static const u64 binid_5 = 5;
#include "bowser_key/model.inc.c"
#include "bowser_key/anims/data.inc.c"
#include "bowser_key/anims/table.inc.c"
UNUSED static const u64 binid_6 = 6;
#include "flame/model.inc.c"
UNUSED static const u64 binid_7 = 7;
#include "blue_fish/model.inc.c"
#include "blue_fish/anims/data.inc.c"
#include "blue_fish/anims/table.inc.c"
UNUSED static const u64 binid_8 = 8;
#include "pebble/model.inc.c"
UNUSED static const u64 binid_9 = 9;
#include "leaves/model.inc.c"
UNUSED static const u64 binid_10 = 10;
// this is still weird...
#include "warp_collision/collision.inc.c"
UNUSED static const u64 binid_11 = 11;
#include "mario_cap/model.inc.c"
UNUSED static const u64 binid_12 = 12;
#include "power_meter/model.inc.c"
UNUSED static const u64 binid_13 = 13;
UNUSED static const u64 binid_14 = 14;
#include "mushroom_1up/model.inc.c"
UNUSED static const u64 binid_15 = 15;
#include "star/model.inc.c"
UNUSED static const u64 binid_16 = 16;
#include "sand/model.inc.c"
UNUSED static const u64 binid_17 = 17;
#include "dirt/model.inc.c"
UNUSED static const u64 binid_18 = 18;
#include "transparent_star/model.inc.c"
UNUSED static const u64 binid_19 = 19;
#include "white_particle/model.inc.c"
UNUSED static const u64 binid_20 = 20;
#include "wooden_signpost/model.inc.c"
#include "wooden_signpost/collision.inc.c"
UNUSED static const u64 binid_21 = 21;
#include "tree/model.inc.c"
UNUSED static const u64 binid_22 = 22;