45 lines
2.6 KiB
ArmAsm
45 lines
2.6 KiB
ArmAsm
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script_func_local_1:
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object /*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLargeFishGroup
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object /*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvLargeFishGroup
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return
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script_func_local_2:
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object /*model*/ MODEL_NONE, /*pos*/ 0, -4250, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar
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return
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glabel level_sa_entry
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init_level
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load_mio0 /*seg*/ 0x07, /*romStart*/ _sa_segment_7SegmentRomStart, /*romEnd*/ _sa_segment_7SegmentRomEnd
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load_mio0_texture /*seg*/ 0x09, /*romStart*/ _inside_mio0SegmentRomStart, /*romEnd*/ _inside_mio0SegmentRomEnd
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load_mio0 /*seg*/ 0x0A, /*romStart*/ _cloud_floor_skybox_mio0SegmentRomStart, /*romEnd*/ _cloud_floor_skybox_mio0SegmentRomEnd
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load_mio0 /*seg*/ 0x0B, /*romStart*/ _effect_mio0SegmentRomStart, /*romEnd*/ _effect_mio0SegmentRomEnd
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load_mio0 /*seg*/ 0x05, /*romStart*/ _group4_mio0SegmentRomStart, /*romEnd*/ _group4_mio0SegmentRomEnd
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load_raw /*seg*/ 0x0C, /*romStart*/ _group4_geoSegmentRomStart, /*romEnd*/ _group4_geoSegmentRomEnd
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load_mio0 /*seg*/ 0x06, /*romStart*/ _group13_mio0SegmentRomStart, /*romEnd*/ _group13_mio0SegmentRomEnd
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load_raw /*seg*/ 0x0D, /*romStart*/ _group13_geoSegmentRomStart, /*romEnd*/ _group13_geoSegmentRomEnd
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alloc_level_pool
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mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
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jump_link /*target*/ script_func_global_5
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jump_link /*target*/ script_func_global_14
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area /*index*/ 1, /*geo*/ sa_geo_000170
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object /*model*/ MODEL_NONE, /*pos*/ 0, -1535, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps94
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warp_node /*id*/ 0x0A, /*destLevel*/ 0x14, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
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warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x27, /*unk6*/ 0x0000
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warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x28, /*unk6*/ 0x0000
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jump_link /*target*/ script_func_local_1
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jump_link /*target*/ script_func_local_2
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terrain /*terrainData*/ sa_seg7_collision
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macro_objects /*objList*/ sa_seg7_macro_objs
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set_background_music /*unk2*/ 0x0003, /*seq*/ (SEQ_LEVEL_WATER | SEQ_VARIATION)
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terrain_type /*terrainType*/ TERRAIN_WATER
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end_area
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free_level_pool
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mario_pos /*area*/ 1, /*yaw*/ 90, /*pos*/ 0, -1535, 0
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call /*arg*/ 0, /*func*/ lvl_init_or_update
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call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
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clear_level
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sleep_before_exit /*frames*/ 1
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exit
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