45 lines
2.4 KiB
C
45 lines
2.4 KiB
C
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// 0x07066D88 - 0x07066E48
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static const Vtx inside_castle_seg7_vertex_07066D88[] = {
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{{{ 3731, -2421, -665}, 0, { -9300, -2076}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 3731, -2421, -357}, 0, { -9300, -542}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 3894, -2297, -511}, 0, { -8278, -1310}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 4179, -2079, -511}, 0, { -6490, -1310}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 4016, -2204, -665}, 0, { -7512, -2076}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 4016, -2204, -357}, 0, { -7512, -542}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 2011, -2405, -357}, 0, { 318, -544}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 2011, -2405, -665}, 0, { 318, -2076}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 1867, -2261, -511}, 0, { -702, -1310}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 1722, -2116, -357}, 0, { -1724, -544}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 1722, -2116, -665}, 0, { -1724, -2076}, {0xff, 0xff, 0x00, 0x80}}},
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{{{ 1577, -1971, -511}, 0, { -2746, -1310}, {0xff, 0xff, 0x00, 0x80}}},
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};
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// 0x07066E48 - 0x07066E90
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static const Gfx inside_castle_seg7_dl_07066E48[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_07066D88, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07066E90 - 0x07066F00
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const Gfx inside_castle_seg7_dl_07066E90[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_07066E48),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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