2019-08-25 04:46:40 +00:00
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#ifndef BUFFERS_H
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#define BUFFERS_H
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#include "types.h"
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2019-10-05 19:08:05 +00:00
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#include "game/save_file.h"
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2020-04-03 18:57:26 +00:00
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#include "game/game_init.h"
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2019-08-25 04:46:40 +00:00
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extern u8 gDecompressionHeap[];
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extern u8 gAudioHeap[];
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extern u8 gAudioSPTaskYieldBuffer[];
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extern u8 gUnusedThread2Stack[];
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extern u8 gIdleThreadStack[];
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extern u8 gThread3Stack[];
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extern u8 gThread4Stack[];
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extern u8 gThread5Stack[];
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2020-04-03 18:57:26 +00:00
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#ifdef VERSION_SH
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extern u8 gThread6Stack[];
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#endif
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2019-08-25 04:46:40 +00:00
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extern u8 gGfxSPTaskYieldBuffer[];
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extern struct SaveBuffer gSaveBuffer;
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extern u8 gGfxSPTaskStack[];
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2020-05-07 18:21:22 +00:00
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#ifdef TARGET_N64
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#define GFX_NUM_POOLS 2
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#else
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#define GFX_NUM_POOLS 1
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#endif
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extern struct GfxPool gGfxPools[GFX_NUM_POOLS];
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2019-08-25 04:46:40 +00:00
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#endif
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