170 lines
2.7 KiB
C
170 lines
2.7 KiB
C
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// level names (EU, Deutsch)
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// 0x19009F68
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static const u8 level_name_01[] = {
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_(" 1 BOB-OMBS BOMBENBERG")
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};
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// 0x19009F80
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static const u8 level_name_02[] = {
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_(" 2 WUMMPS WUCHTWALL")
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};
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// 0x19009F94
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static const u8 level_name_03[] = {
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_(" 3 PIRATENBUCHT PANIK")
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};
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// 0x19009FAC
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static const u8 level_name_04[] = {
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_(" 4 BIBBERBERG BOB")
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};
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// 0x19009FC0
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static const u8 level_name_05[] = {
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_(" 5 BIG BOOS BURG")
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};
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// 0x19009FD4
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static const u8 level_name_06[] = {
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_(" 6 GRÜNE GIFTGROTTE")
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};
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// 0x19009FE8
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static const u8 level_name_07[] = {
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_(" 7 LAVA LAGUNE")
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};
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// 0x19009FF8
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static const u8 level_name_08[] = {
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_(" 8 WOBIWABA WÜSTE")
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};
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// 0x1900A00C
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static const u8 level_name_09[] = {
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_(" 9 WILDE WASSERWERFT")
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};
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// 0x1900A024
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static const u8 level_name_10[] = {
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_("10 FROSTBEULEN FRUST")
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};
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// 0x1900A03C
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static const u8 level_name_11[] = {
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_("11 ATLANTIS AQUARIA")
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};
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// 0x1900A050
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static const u8 level_name_12[] = {
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_("12 FLIEGENPILZ FIASKO")
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};
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// 0x1900A068
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static const u8 level_name_13[] = {
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_("13 GULLIVER GUMBA")
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};
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// 0x1900A07C
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static const u8 level_name_14[] = {
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_("14 TICK TACK TRAUMA")
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};
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// 0x1900A090
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static const u8 level_name_15[] = {
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_("15 REGENBOGEN RASEREI")
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};
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// 0x1900A0A8
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static const u8 level_name_16[] = {
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_(" BOWSERS SCHATTENWELT")
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};
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// 0x1900A0C0
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static const u8 level_name_17[] = {
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_(" BOWSERS LAVASEE")
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};
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// 0x1900A0D4
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static const u8 level_name_18[] = {
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_(" BOWSERS LUFTSCHLOSS")
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};
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// 0x1900A0EC
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static const u8 level_name_19[] = {
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_(" TOADSTOOLS RUTSCHBAHN")
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};
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// 0x1900A108
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static const u8 level_name_20[] = {
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_(" GRÜNER SCHALTERPALAST")
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};
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// 0x1900A124
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static const u8 level_name_21[] = {
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_(" ROTER SCHALTERPALAST")
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};
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// 0x1900A13C
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static const u8 level_name_22[] = {
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_(" BLAUER SCHALTERPALAST")
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};
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// 0x1900A158
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static const u8 level_name_23[] = {
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_(" REGENBOGEN FEUERWERK")
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};
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// 0x1900A170
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static const u8 level_name_24[] = {
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_(" VERSTECKTES AQUARIUM")
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};
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// 0x1900A188
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static const u8 level_name_25[] = {
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_("")
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};
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// 0x1900A18C
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static const u8 level_name_castle_secret_stars[] = {
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_(" GEHEIME STERNE")
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};
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// level name table
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// 0x1900A1A0
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const u8 *const level_name_table_eu_de[] = {
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level_name_01, level_name_02, level_name_03, level_name_04,
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level_name_05, level_name_06, level_name_07, level_name_08,
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level_name_09, level_name_10, level_name_11, level_name_12,
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level_name_13, level_name_14, level_name_15, level_name_16,
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level_name_17, level_name_18, level_name_19, level_name_20,
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level_name_21, level_name_22, level_name_23, level_name_24,
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level_name_25, level_name_castle_secret_stars, 0x0,
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};
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