sm64pc/src/game/screen_transition.c

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#include <ultra64.h>
#include "sm64.h"
#include "area.h"
#include "game.h"
#include "engine/math_util.h"
#include "engine/graph_node.h"
#include "memory.h"
#include "geo_misc.h"
#include "segment2.h"
u8 D_8032FF60[4] = { 0 };
u16 D_8032FF64[2] = { 0 };
s32 func_802CAAE0(s8 a0, u8 a1) {
s32 sp4 = 0;
D_8032FF60[a0]++;
if (D_8032FF60[a0] == a1) {
D_8032FF60[a0] = 0;
D_8032FF64[a0] = 0;
sp4 = 1;
}
return sp4;
}
u8 func_802CAB60(s8 a0, s8 a1, u8 a2) {
u8 sp7;
switch (a0) {
case 0:
sp7 = (f32) D_8032FF60[a1] * 255.0 / (f32)(a2 - 1) + 0.5;
break;
case 1:
sp7 = (1.0 - D_8032FF60[a1] / (f32)(a2 - 1)) * 255.0 + 0.5;
break;
}
return sp7;
}
Vtx *func_802CADB4(struct WarpTransitionData *transData, u8 alpha) {
Vtx *verts = alloc_display_list(4 * sizeof(*verts));
u8 r = transData->red;
u8 g = transData->green;
u8 b = transData->blue;
if (verts != NULL) {
make_vertex(verts, 0, 0, 0, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 1, 320, 0, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 2, 320, 240, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 3, 0, 240, -1, 0, 0, r, g, b, alpha);
} else {
}
return verts;
}
s32 func_802CAF38(s8 a0, u8 a1, struct WarpTransitionData *transData, u8 alpha) {
Vtx *verts = func_802CADB4(transData, alpha);
if (verts != NULL) {
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gSPDisplayList(gDisplayListHead++, dl_proj_mtx_fullscreen);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(verts), 4, 0);
gSPDisplayList(gDisplayListHead++, dl_draw_quad_verts_0123);
gSPDisplayList(gDisplayListHead++, dl_screen_transition_end);
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}
return func_802CAAE0(a0, a1);
}
s32 func_802CB0E4(s8 a0, u8 a1, struct WarpTransitionData *transData) {
u8 alpha = func_802CAB60(1, a0, a1);
return func_802CAF38(a0, a1, transData, alpha);
}
s32 func_802CB140(s8 a0, u8 a1, struct WarpTransitionData *transData) {
u8 alpha = func_802CAB60(0, a0, a1);
return func_802CAF38(a0, a1, transData, alpha);
}
s16 func_802CB19C(s8 a0, s8 a1, struct WarpTransitionData *transData) {
f32 spC = transData->endCircleRadius - transData->startCircleRadius;
f32 sp8 = D_8032FF60[a0] * spC / (f32)(a1 - 1);
f32 sp4 = transData->startCircleRadius + sp8;
return sp4 + 0.5;
}
f32 func_802CB274(s8 a0, s8 a1, struct WarpTransitionData *transData) {
f32 sp2C = transData->startCircleX;
f32 sp28 = transData->startCircleY;
f32 sp24 = transData->endCircleX;
f32 sp20 = transData->endCircleY;
f32 sp1C = sqrtf((sp2C - sp24) * (sp2C - sp24) + (sp28 - sp20) * (sp28 - sp20));
f32 sp18 = (f32) D_8032FF60[a0] * sp1C / (f32)(a1 - 1);
return sp18;
}
u16 func_802CB384(struct WarpTransitionData *transData) {
f32 sp1C = transData->endCircleX - transData->startCircleX;
f32 sp18 = transData->endCircleY - transData->startCircleY;
return atan2s(sp1C, sp18);
}
s16 func_802CB400(struct WarpTransitionData *transData, f32 a1, u16 a2) {
f32 sp4 = transData->startCircleX + coss(a2) * a1;
return sp4 + 0.5;
}
s16 func_802CB484(struct WarpTransitionData *transData, f32 a1, u16 a2) {
f32 sp4 = transData->startCircleY + sins(a2) * a1;
return sp4 + 0.5;
}
void func_802CB508(Vtx *verts, s32 n, s8 a2, struct WarpTransitionData *transData, s16 sp62, s16 sp66,
s16 sp6A, s16 sp6E, s16 sp72, s16 sp76) {
u8 r = transData->red;
u8 g = transData->green;
u8 b = transData->blue;
u16 sp4A = D_8032FF64[a2];
f32 sp44 = sp6A * coss(sp4A) - sp6E * sins(sp4A) + sp62;
f32 sp40 = sp6A * sins(sp4A) + sp6E * coss(sp4A) + sp66;
s16 x = round_float(sp44);
s16 y = round_float(sp40);
make_vertex(verts, n, x, y, -1, sp72 * 32, sp76 * 32, r, g, b, 255);
}
void func_802CB6A0(Vtx *verts, s8 sp47, struct WarpTransitionData *transData, s16 sp4E, s16 sp52,
s16 sp56, s8 sp5B) {
switch (sp5B) {
case 0:
func_802CB508(verts, 0, sp47, transData, sp4E, sp52, -sp56, -sp56, -31, 63);
func_802CB508(verts, 1, sp47, transData, sp4E, sp52, sp56, -sp56, 31, 63);
func_802CB508(verts, 2, sp47, transData, sp4E, sp52, sp56, sp56, 31, 0);
func_802CB508(verts, 3, sp47, transData, sp4E, sp52, -sp56, sp56, -31, 0);
break;
case 1:
func_802CB508(verts, 0, sp47, transData, sp4E, sp52, -sp56, -sp56, 0, 63);
func_802CB508(verts, 1, sp47, transData, sp4E, sp52, sp56, -sp56, 63, 63);
func_802CB508(verts, 2, sp47, transData, sp4E, sp52, sp56, sp56, 63, 0);
func_802CB508(verts, 3, sp47, transData, sp4E, sp52, -sp56, sp56, 0, 0);
break;
}
func_802CB508(verts, 4, sp47, transData, sp4E, sp52, -2000, -2000, 0, 0);
func_802CB508(verts, 5, sp47, transData, sp4E, sp52, 2000, -2000, 0, 0);
func_802CB508(verts, 6, sp47, transData, sp4E, sp52, 2000, 2000, 0, 0);
func_802CB508(verts, 7, sp47, transData, sp4E, sp52, -2000, 2000, 0, 0);
}
void *D_8032FF68[] = {
texture_transition_star_half,
texture_transition_circle_half,
texture_transition_mario,
texture_transition_bowser_half,
};
s32 func_802CB9F8(s8 spBB, s8 spBF, struct WarpTransitionData *transData, s8 spC7, s8 spCB) {
f32 spB4 = func_802CB274(spBB, spBF, transData);
u16 spB2 = func_802CB384(transData);
s16 spB0 = func_802CB400(transData, spB4, spB2);
s16 spAE = func_802CB484(transData, spB4, spB2);
s16 spAC = func_802CB19C(spBB, spBF, transData);
Vtx *spA8 = alloc_display_list(8 * sizeof(*spA8));
if (spA8 != NULL) {
func_802CB6A0(spA8, spBB, transData, spB0, spAE, spAC, spCB); // TODO types
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gSPDisplayList(gDisplayListHead++, dl_proj_mtx_fullscreen);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2);
gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(spA8), 8, 0);
gSPDisplayList(gDisplayListHead++, dl_transition_draw_filled_region);
gDPPipeSync(gDisplayListHead++);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
switch (spCB) {
case 0:
gDPLoadTextureBlock(gDisplayListHead++, D_8032FF68[spC7], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0,
G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD);
break;
case 1:
gDPLoadTextureBlock(gDisplayListHead++, D_8032FF68[spC7], G_IM_FMT_IA, G_IM_SIZ_8b, 64, 64, 0,
G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
break;
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}
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(spA8), 4, 0);
gSPDisplayList(gDisplayListHead++, dl_draw_quad_verts_0123);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
gSPDisplayList(gDisplayListHead++, dl_screen_transition_end);
D_8032FF64[spBB] += transData->unk10;
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} else {
}
return func_802CAAE0(spBB, spBF);
}
int func_802CC108(s8 sp23, s8 sp27, u8 sp2B, struct WarpTransitionData *sp2C) {
switch (sp27) {
case 0:
return func_802CB0E4(sp23, sp2B, sp2C);
break;
case 1:
return func_802CB140(sp23, sp2B, sp2C);
break;
case 8:
return func_802CB9F8(sp23, sp2B, sp2C, 0, 0);
break;
case 9:
return func_802CB9F8(sp23, sp2B, sp2C, 0, 0);
break;
case 10:
return func_802CB9F8(sp23, sp2B, sp2C, 1, 0);
break;
case 11:
return func_802CB9F8(sp23, sp2B, sp2C, 1, 0);
break;
case 16:
return func_802CB9F8(sp23, sp2B, sp2C, 2, 1);
break;
case 17:
return func_802CB9F8(sp23, sp2B, sp2C, 2, 1);
break;
case 18:
return func_802CB9F8(sp23, sp2B, sp2C, 3, 0);
break;
case 19:
return func_802CB9F8(sp23, sp2B, sp2C, 3, 0);
break;
}
}
Gfx *func_802CC2E8(void) {
Vtx *verts = alloc_display_list(4 * sizeof(*verts));
Gfx *dlist = alloc_display_list(16 * sizeof(*dlist));
Gfx *g = dlist;
if (verts != NULL && dlist != NULL) {
make_vertex(verts, 0, 0, 0, -1, -1152, 1824, 0, 0, 0, 255);
make_vertex(verts, 1, 320, 0, -1, 1152, 1824, 0, 0, 0, 255);
make_vertex(verts, 2, 320, 240, -1, 1152, 192, 0, 0, 0, 255);
make_vertex(verts, 3, 0, 240, -1, -1152, 192, 0, 0, 0, 255);
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gSPDisplayList(g++, dl_proj_mtx_fullscreen)
gDPSetCombineMode(g++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetTextureFilter(g++, G_TF_BILERP);
gDPLoadTextureBlock(g++, D_8032FF68[1], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0,
G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD);
gSPTexture(g++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPVertex(g++, VIRTUAL_TO_PHYSICAL(verts), 4, 0);
gSPDisplayList(g++, dl_draw_quad_verts_0123);
gSPTexture(g++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
gSPDisplayList(g++, dl_screen_transition_end);
gSPEndDisplayList(g);
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} else {
return NULL;
}
return dlist;
}
Gfx *Geo18_802CD1E8(s32 run, struct GraphNode *node, UNUSED f32 mtx[4][4]) {
struct GraphNodeGenerated *sp1C = (struct GraphNodeGenerated *) node;
Gfx *dlist = NULL;
if (run == TRUE && gCurrentArea != NULL
&& gCurrentArea->camera->currPreset == CAMERA_PRESET_INSIDE_CANNON) {
sp1C->fnNode.node.flags = (sp1C->fnNode.node.flags & 0xFF) | 0x500;
dlist = func_802CC2E8();
}
return dlist;
}