sm64pc/src/game/save_file.c

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#include <ultra64.h>
#include "sm64.h"
#include "game.h"
#include "main.h"
#include "engine/math_util.h"
#include "area.h"
#include "level_update.h"
#include "save_file.h"
#include "sound_init.h"
#define MENU_DATA_MAGIC 0x4849
#define SAVE_FILE_MAGIC 0x4441
STATIC_ASSERT(sizeof(struct SaveBuffer) == EEPROM_SIZE, "eeprom buffer size must match");
extern struct SaveBuffer gSaveBuffer;
struct WarpCheckpoint gWarpCheckpoint;
s8 gMainMenuDataModified;
s8 gSaveFileModified;
u8 gLastCompletedCourseNum = 0;
u8 gLastCompletedStarNum = 0;
s8 sUnusedGotGlobalCoinHiScore = 0;
u8 gGotFileCoinHiScore = 0;
u8 gCurrCourseStarFlags = 0;
u8 gSpecialTripleJump = 0;
s8 gLevelToCourseNumTable[] = {
COURSE_NONE, // LEVEL_UNKNOWN_1
COURSE_NONE, // LEVEL_UNKNOWN_2
COURSE_NONE, // LEVEL_UNKNOWN_3
COURSE_BBH, // LEVEL_BBH
COURSE_CCM, // LEVEL_CCM
COURSE_NONE, // LEVEL_CASTLE
COURSE_HMC, // LEVEL_HMC
COURSE_SSL, // LEVEL_SSL
COURSE_BOB, // LEVEL_BOB
COURSE_SL, // LEVEL_SL
COURSE_WDW, // LEVEL_WDW
COURSE_JRB, // LEVEL_JRB
COURSE_THI, // LEVEL_THI
COURSE_TTC, // LEVEL_TTC
COURSE_RR, // LEVEL_RR
COURSE_NONE, // LEVEL_CASTLE_GROUNDS
COURSE_BITDW, // LEVEL_BITDW
COURSE_VCUTM, // LEVEL_VCUTM
COURSE_BITFS, // LEVEL_BITFS
COURSE_SA, // LEVEL_SA
COURSE_BITS, // LEVEL_BITS
COURSE_LLL, // LEVEL_LLL
COURSE_DDD, // LEVEL_DDD
COURSE_WF, // LEVEL_WF
COURSE_CAKE_END, // LEVEL_ENDING
COURSE_NONE, // LEVEL_CASTLE_COURTYARD
COURSE_PSS, // LEVEL_PSS
COURSE_COTMC, // LEVEL_COTMC
COURSE_TOTWC, // LEVEL_TOTWC
COURSE_BITDW, // LEVEL_BOWSER_1
COURSE_WMOTR, // LEVEL_WMOTR
COURSE_NONE, // LEVEL_UNKNOWN_32
COURSE_BITFS, // LEVEL_BOWSER_2
COURSE_BITS, // LEVEL_BOWSER_3
COURSE_NONE, // LEVEL_UNKNOWN_35
COURSE_TTM, // LEVEL_TTM
COURSE_NONE, // LEVEL_UNKNOWN_37
COURSE_NONE // LEVEL_UNKNOWN_38
};
STATIC_ASSERT(ARRAY_COUNT(gLevelToCourseNumTable) == LEVEL_COUNT - 1,
"change this array if you are adding levels");
// This was probably used to set progress to 100% for debugging, but
// it was removed from the release ROM.
static void no_op(void) {
UNUSED s32 pad;
}
/**
* Read from EEPROM to a given address.
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* The EEPROM address is computed using the offset of the destination address from gSaveBuffer.
* Try at most 4 times, and return 0 on success. On failure, return the status returned from
* osEepromLongRead. It also returns 0 if EEPROM isn't loaded correctly in the system.
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*/
static s32 read_eeprom_data(void *buffer, s32 size) {
s32 status = 0;
if (gEepromProbe != 0) {
s32 triesLeft = 4;
u32 offset = (u32)((u8 *) buffer - (u8 *) &gSaveBuffer) / 8;
do {
triesLeft--;
status = osEepromLongRead(&gSIEventMesgQueue, offset, buffer, size);
} while (triesLeft > 0 && status != 0);
}
return status;
}
/**
* Write data to EEPROM.
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* The EEPROM address is computed using the offset of the source address from gSaveBuffer.
* Try at most 4 times, and return 0 on success. On failure, return the status returned from
* osEepromLongWrite. Unlike read_eeprom_data, return 1 if EEPROM isn't loaded.
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*/
static s32 write_eeprom_data(void *buffer, s32 size) {
s32 status = 1;
if (gEepromProbe != 0) {
s32 triesLeft = 4;
u32 offset = (u32)((u8 *) buffer - (u8 *) &gSaveBuffer) >> 3;
do {
triesLeft--;
status = osEepromLongWrite(&gSIEventMesgQueue, offset, buffer, size);
} while (triesLeft > 0 && status != 0);
}
return status;
}
/**
* Sum the bytes in data to data + size - 2. The last two bytes are ignored
* because that is where the checksum is stored.
*/
static s32 calc_checksum(u8 *data, s32 size) {
u16 chksum = 0;
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while (size-- > 2) {
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chksum += *data++;
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}
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return chksum;
}
/**
* Verify the signature at the end of the block to check if the data is valid.
*/
static s32 verify_save_block_signature(void *buffer, s32 size, u16 magic) {
struct SaveBlockSignature *sig = (struct SaveBlockSignature *) ((size - 4) + (u8 *) buffer);
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if (sig->magic != magic) {
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return FALSE;
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}
if (sig->chksum != calc_checksum(buffer, size)) {
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return FALSE;
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}
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return TRUE;
}
/**
* Write a signature at the end of the block to make sure the data is valid
*/
static void add_save_block_signature(void *buffer, s32 size, u16 magic) {
struct SaveBlockSignature *sig = (struct SaveBlockSignature *) ((size - 4) + (u8 *) buffer);
sig->magic = magic;
sig->chksum = calc_checksum(buffer, size);
}
/**
* Copy main menu data from one backup slot to the other slot.
*/
static void restore_main_menu_data(s32 srcSlot) {
s32 destSlot = srcSlot ^ 1;
// Compute checksum on source data
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add_save_block_signature(&gSaveBuffer.menuData[srcSlot], sizeof(gSaveBuffer.menuData[srcSlot]), MENU_DATA_MAGIC);
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// Copy source data to destination
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bcopy(&gSaveBuffer.menuData[srcSlot], &gSaveBuffer.menuData[destSlot], sizeof(gSaveBuffer.menuData[destSlot]));
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// Write destination data to EEPROM
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write_eeprom_data(&gSaveBuffer.menuData[destSlot], sizeof(gSaveBuffer.menuData[destSlot]));
}
static void save_main_menu_data(void) {
if (gMainMenuDataModified) {
// Compute checksum
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add_save_block_signature(&gSaveBuffer.menuData[0], sizeof(gSaveBuffer.menuData[0]), MENU_DATA_MAGIC);
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// Back up data
bcopy(&gSaveBuffer.menuData[0], &gSaveBuffer.menuData[1], sizeof(gSaveBuffer.menuData[1]));
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// Write to EEPROM
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write_eeprom_data(gSaveBuffer.menuData, sizeof(gSaveBuffer.menuData));
gMainMenuDataModified = FALSE;
}
}
static void wipe_main_menu_data(void) {
bzero(&gSaveBuffer.menuData[0], sizeof(gSaveBuffer.menuData[0]));
// Set score ages for all courses to 3, 2, 1, and 0, respectively.
gSaveBuffer.menuData[0].coinScoreAges[0] = 0x3FFFFFFF;
gSaveBuffer.menuData[0].coinScoreAges[1] = 0x2AAAAAAA;
gSaveBuffer.menuData[0].coinScoreAges[2] = 0x15555555;
gMainMenuDataModified = TRUE;
save_main_menu_data();
}
static s32 get_coin_score_age(s32 fileIndex, s32 courseIndex) {
return (gSaveBuffer.menuData[0].coinScoreAges[fileIndex] >> (2 * courseIndex)) & 0x3;
}
static void set_coin_score_age(s32 fileIndex, s32 courseIndex, s32 age) {
s32 mask = 0x3 << (2 * courseIndex);
gSaveBuffer.menuData[0].coinScoreAges[fileIndex] &= ~mask;
gSaveBuffer.menuData[0].coinScoreAges[fileIndex] |= age << (2 * courseIndex);
}
/**
* Mark a coin score for a save file as the newest out of all save files.
*/
static void touch_coin_score_age(s32 fileIndex, s32 courseIndex) {
s32 i;
u32 age;
u32 currentAge = get_coin_score_age(fileIndex, courseIndex);
if (currentAge != 0) {
for (i = 0; i < NUM_SAVE_FILES; i++) {
age = get_coin_score_age(i, courseIndex);
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if (age < currentAge) {
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set_coin_score_age(i, courseIndex, age + 1);
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}
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}
set_coin_score_age(fileIndex, courseIndex, 0);
gMainMenuDataModified = TRUE;
}
}
/**
* Mark all coin scores for a save file as new.
*/
static void touch_high_score_ages(s32 fileIndex) {
s32 i;
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for (i = 0; i < 15; i++) {
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touch_coin_score_age(fileIndex, i);
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}
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}
/**
* Copy save file data from one backup slot to the other slot.
*/
static void restore_save_file_data(s32 fileIndex, s32 srcSlot) {
s32 destSlot = srcSlot ^ 1;
// Compute checksum on source data
add_save_block_signature(&gSaveBuffer.files[fileIndex][srcSlot],
sizeof(gSaveBuffer.files[fileIndex][srcSlot]), SAVE_FILE_MAGIC);
// Copy source data to destination slot
bcopy(&gSaveBuffer.files[fileIndex][srcSlot], &gSaveBuffer.files[fileIndex][destSlot],
sizeof(gSaveBuffer.files[fileIndex][destSlot]));
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// Write destination data to EEPROM
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write_eeprom_data(&gSaveBuffer.files[fileIndex][destSlot],
sizeof(gSaveBuffer.files[fileIndex][destSlot]));
}
void save_file_do_save(s32 fileIndex) {
if (gSaveFileModified) {
// Compute checksum
add_save_block_signature(&gSaveBuffer.files[fileIndex][0],
sizeof(gSaveBuffer.files[fileIndex][0]), SAVE_FILE_MAGIC);
// Copy to backup slot
bcopy(&gSaveBuffer.files[fileIndex][0], &gSaveBuffer.files[fileIndex][1],
sizeof(gSaveBuffer.files[fileIndex][1]));
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// Write to EEPROM
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write_eeprom_data(gSaveBuffer.files[fileIndex], sizeof(gSaveBuffer.files[fileIndex]));
gSaveFileModified = FALSE;
}
save_main_menu_data();
}
void save_file_erase(s32 fileIndex) {
touch_high_score_ages(fileIndex);
bzero(&gSaveBuffer.files[fileIndex][0], sizeof(gSaveBuffer.files[fileIndex][0]));
gSaveFileModified = TRUE;
save_file_do_save(fileIndex);
}
void save_file_copy(s32 srcFileIndex, s32 destFileIndex) {
UNUSED s32 pad;
touch_high_score_ages(destFileIndex);
bcopy(&gSaveBuffer.files[srcFileIndex][0], &gSaveBuffer.files[destFileIndex][0],
sizeof(gSaveBuffer.files[destFileIndex][0]));
gSaveFileModified = TRUE;
save_file_do_save(destFileIndex);
}
void save_file_load_all(void) {
s32 file;
s32 validSlots;
gMainMenuDataModified = FALSE;
gSaveFileModified = FALSE;
bzero(&gSaveBuffer, sizeof(gSaveBuffer));
read_eeprom_data(&gSaveBuffer, sizeof(gSaveBuffer));
// Verify the main menu data and create a backup copy if only one of the slots is valid.
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validSlots = verify_save_block_signature(&gSaveBuffer.menuData[0], sizeof(gSaveBuffer.menuData[0]), MENU_DATA_MAGIC);
validSlots |= verify_save_block_signature(&gSaveBuffer.menuData[1], sizeof(gSaveBuffer.menuData[1]),MENU_DATA_MAGIC) << 1;
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switch (validSlots) {
case 0: // Neither copy is correct
wipe_main_menu_data();
break;
case 1: // Slot 0 is correct and slot 1 is incorrect
restore_main_menu_data(0);
break;
case 2: // Slot 1 is correct and slot 0 is incorrect
restore_main_menu_data(1);
break;
}
for (file = 0; file < NUM_SAVE_FILES; file++) {
// Verify the save file and create a backup copy if only one of the slots is valid.
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validSlots = verify_save_block_signature(&gSaveBuffer.files[file][0], sizeof(gSaveBuffer.files[file][0]), SAVE_FILE_MAGIC);
validSlots |= verify_save_block_signature(&gSaveBuffer.files[file][1], sizeof(gSaveBuffer.files[file][1]), SAVE_FILE_MAGIC) << 1;
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switch (validSlots) {
case 0: // Neither copy is correct
save_file_erase(file);
break;
case 1: // Slot 0 is correct and slot 1 is incorrect
restore_save_file_data(file, 0);
break;
case 2: // Slot 1 is correct and slot 0 is incorrect
restore_save_file_data(file, 1);
break;
}
}
no_op();
}
/**
* Reload the current save file from its backup copy, which is effectively a
* a cached copy of what has been written to EEPROM.
* This is used after getting a game over.
*/
void save_file_reload(void) {
// Copy save file data from backup
bcopy(&gSaveBuffer.files[gCurrSaveFileNum - 1][1], &gSaveBuffer.files[gCurrSaveFileNum - 1][0],
sizeof(gSaveBuffer.files[gCurrSaveFileNum - 1][0]));
// Copy main menu data from backup
bcopy(&gSaveBuffer.menuData[1], &gSaveBuffer.menuData[0], sizeof(gSaveBuffer.menuData[0]));
gMainMenuDataModified = FALSE;
gSaveFileModified = FALSE;
}
/**
* Update the current save file after collecting a star or a key.
* If coin score is greater than the current high score, update it.
*/
void save_file_collect_star_or_key(s16 coinScore, s16 starIndex) {
s32 fileIndex = gCurrSaveFileNum - 1;
s32 courseIndex = gCurrCourseNum - 1;
s32 starFlag = 1 << starIndex;
UNUSED s32 flags = save_file_get_flags();
gLastCompletedCourseNum = courseIndex + 1;
gLastCompletedStarNum = starIndex + 1;
sUnusedGotGlobalCoinHiScore = 0;
gGotFileCoinHiScore = 0;
if (courseIndex >= 0 && courseIndex < COURSE_STAGES_COUNT) {
//! Compares the coin score as a 16 bit value, but only writes the 8 bit
// truncation. This can allow a high score to decrease.
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if (coinScore > ((u16) save_file_get_max_coin_score(courseIndex) & 0xFFFF)) {
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sUnusedGotGlobalCoinHiScore = 1;
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}
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if (coinScore > save_file_get_course_coin_score(fileIndex, courseIndex)) {
gSaveBuffer.files[fileIndex][0].courseCoinScores[courseIndex] = coinScore;
touch_coin_score_age(fileIndex, courseIndex);
gGotFileCoinHiScore = 1;
gSaveFileModified = TRUE;
}
}
switch (gCurrLevelNum) {
case LEVEL_BOWSER_1:
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if (!(save_file_get_flags() & (SAVE_FLAG_HAVE_KEY_1 | SAVE_FLAG_UNLOCKED_BASEMENT_DOOR))) {
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save_file_set_flags(SAVE_FLAG_HAVE_KEY_1);
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}
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break;
case LEVEL_BOWSER_2:
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if (!(save_file_get_flags() & (SAVE_FLAG_HAVE_KEY_2 | SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR))) {
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save_file_set_flags(SAVE_FLAG_HAVE_KEY_2);
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}
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break;
case LEVEL_BOWSER_3:
break;
default:
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if (!(save_file_get_star_flags(fileIndex, courseIndex) & starFlag)) {
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save_file_set_star_flags(fileIndex, courseIndex, starFlag);
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}
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break;
}
}
s32 save_file_exists(s32 fileIndex) {
return (gSaveBuffer.files[fileIndex][0].flags & SAVE_FLAG_FILE_EXISTS) != 0;
}
/**
* Get the maximum coin score across all files for a course. The lower 16 bits
* of the returned value are the score, and the upper 16 bits are the file number
* of the save file with this score.
*/
u32 save_file_get_max_coin_score(s32 courseIndex) {
s32 fileIndex;
s32 maxCoinScore = -1;
s32 maxScoreAge = -1;
s32 maxScoreFileNum = 0;
for (fileIndex = 0; fileIndex < NUM_SAVE_FILES; fileIndex++) {
if (save_file_get_star_flags(fileIndex, courseIndex) != 0) {
s32 coinScore = save_file_get_course_coin_score(fileIndex, courseIndex);
s32 scoreAge = get_coin_score_age(fileIndex, courseIndex);
if (coinScore > maxCoinScore || (coinScore == maxCoinScore && scoreAge > maxScoreAge)) {
maxCoinScore = coinScore;
maxScoreAge = scoreAge;
maxScoreFileNum = fileIndex + 1;
}
}
}
return (maxScoreFileNum << 16) + max(maxCoinScore, 0);
}
s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex) {
s32 i;
s32 count = 0;
u8 flag = 1;
u8 starFlags = save_file_get_star_flags(fileIndex, courseIndex);
for (i = 0; i < 7; i++, flag <<= 1) {
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if (starFlags & flag) {
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count++;
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}
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}
return count;
}
s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse) {
s32 count = 0;
// Get standard course star count.
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for (; minCourse <= maxCourse; minCourse++) {
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count += save_file_get_course_star_count(fileIndex, minCourse);
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}
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// Add castle secret star count.
return save_file_get_course_star_count(fileIndex, -1) + count;
}
void save_file_set_flags(s32 flags) {
gSaveBuffer.files[gCurrSaveFileNum - 1][0].flags |= (flags | SAVE_FLAG_FILE_EXISTS);
gSaveFileModified = TRUE;
}
void save_file_clear_flags(s32 flags) {
gSaveBuffer.files[gCurrSaveFileNum - 1][0].flags &= ~flags;
gSaveBuffer.files[gCurrSaveFileNum - 1][0].flags |= SAVE_FLAG_FILE_EXISTS;
gSaveFileModified = TRUE;
}
s32 save_file_get_flags(void) {
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if (gCurrCreditsEntry != 0 || gCurrDemoInput != NULL) {
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return 0;
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}
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return gSaveBuffer.files[gCurrSaveFileNum - 1][0].flags;
}
/**
* Return the bitset of obtained stars in the specified course.
* If course is -1, return the bitset of obtained castle secret stars.
*/
s32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex) {
s32 starFlags;
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if (courseIndex == -1) {
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starFlags = (gSaveBuffer.files[fileIndex][0].flags >> 24) & 0x7F;
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} else {
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starFlags = gSaveBuffer.files[fileIndex][0].courseStars[courseIndex] & 0x7F;
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}
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return starFlags;
}
/**
* Add to the bitset of obtained stars in the specified course.
* If course is -1, add ot the bitset of obtained castle secret stars.
*/
void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, s32 starFlags) {
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if (courseIndex == -1) {
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gSaveBuffer.files[fileIndex][0].flags |= starFlags << 24;
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} else {
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gSaveBuffer.files[fileIndex][0].courseStars[courseIndex] |= starFlags;
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}
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gSaveBuffer.files[fileIndex][0].flags |= SAVE_FLAG_FILE_EXISTS;
gSaveFileModified = TRUE;
}
s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex) {
return gSaveBuffer.files[fileIndex][0].courseCoinScores[courseIndex];
}
/**
* Return TRUE if the cannon is unlocked in the current course.
*/
s32 save_file_is_cannon_unlocked(void) {
return (gSaveBuffer.files[gCurrSaveFileNum - 1][0].courseStars[gCurrCourseNum] & 0x80) != 0;
}
/**
* Sets the cannon status to unlocked in the current course.
*/
void save_file_set_cannon_unlocked(void) {
gSaveBuffer.files[gCurrSaveFileNum - 1][0].courseStars[gCurrCourseNum] |= 0x80;
gSaveBuffer.files[gCurrSaveFileNum - 1][0].flags |= SAVE_FLAG_FILE_EXISTS;
gSaveFileModified = TRUE;
}
void save_file_set_cap_pos(s16 x, s16 y, s16 z) {
struct SaveFile *saveFile = &gSaveBuffer.files[gCurrSaveFileNum - 1][0];
saveFile->capLevel = gCurrLevelNum;
saveFile->capArea = gCurrAreaIndex;
vec3s_set(saveFile->capPos, x, y, z);
save_file_set_flags(SAVE_FLAG_CAP_ON_GROUND);
}
s32 save_file_get_cap_pos(Vec3s capPos) {
struct SaveFile *saveFile = &gSaveBuffer.files[gCurrSaveFileNum - 1][0];
s32 flags = save_file_get_flags();
if (saveFile->capLevel == gCurrLevelNum && saveFile->capArea == gCurrAreaIndex
&& (flags & SAVE_FLAG_CAP_ON_GROUND)) {
vec3s_copy(capPos, saveFile->capPos);
return TRUE;
}
return FALSE;
}
void save_file_set_sound_mode(u16 mode) {
set_sound_mode(mode);
gSaveBuffer.menuData[0].soundMode = mode;
gMainMenuDataModified = TRUE;
save_main_menu_data();
}
u16 save_file_get_sound_mode(void) {
return gSaveBuffer.menuData[0].soundMode;
}
void save_file_move_cap_to_default_location(void) {
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
case LEVEL_SSL:
save_file_set_flags(SAVE_FLAG_CAP_ON_KLEPTO);
break;
case LEVEL_SL:
save_file_set_flags(SAVE_FLAG_CAP_ON_MR_BLIZZARD);
break;
case LEVEL_TTM:
save_file_set_flags(SAVE_FLAG_CAP_ON_UKIKI);
break;
}
save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);
}
}
#ifdef VERSION_EU
void eu_set_language(u16 language) {
gSaveBuffer.menuData[0].language = language;
gMainMenuDataModified = TRUE;
save_main_menu_data();
}
u16 eu_get_language(void) {
return gSaveBuffer.menuData[0].language;
}
#endif
void disable_warp_checkpoint(void) {
// check_warp_checkpoint() checks to see if gWarpCheckpoint.courseNum != 0
gWarpCheckpoint.courseNum = 0;
}
/**
* Checks the upper bit of the WarpNode->destLevel byte to see if the
* game should set a warp checkpoint.
*/
void check_if_should_set_warp_checkpoint(struct WarpNode *warpNode) {
if (warpNode->destLevel & 0x80) {
// Overwrite the warp checkpoint variables.
gWarpCheckpoint.actNum = gCurrActNum;
gWarpCheckpoint.courseNum = gCurrCourseNum;
gWarpCheckpoint.levelID = warpNode->destLevel & 0x7F;
gWarpCheckpoint.areaNum = warpNode->destArea;
gWarpCheckpoint.warpNode = warpNode->destNode;
}
}
/**
* Checks to see if a checkpoint is properly active or not. This will
* also update the level, area, and destination node of the input WarpNode.
* returns TRUE if input WarpNode was updated, and FALSE if not.
*/
s32 check_warp_checkpoint(struct WarpNode *warpNode) {
s16 isWarpCheckpointActive = FALSE;
s16 currCourseNum = gLevelToCourseNumTable[(warpNode->destLevel & 0x7F) - 1];
// gSavedCourseNum is only used in this function.
if (gWarpCheckpoint.courseNum != 0 && gSavedCourseNum == currCourseNum
&& gWarpCheckpoint.actNum == gCurrActNum) {
warpNode->destLevel = gWarpCheckpoint.levelID;
warpNode->destArea = gWarpCheckpoint.areaNum;
warpNode->destNode = gWarpCheckpoint.warpNode;
isWarpCheckpointActive = TRUE;
} else {
// Disable the warp checkpoint just incase the other 2 conditions failed?
gWarpCheckpoint.courseNum = 0;
}
return isWarpCheckpointActive;
}