sm64pc/src/audio/internal.h

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#ifndef _AUDIO_INTERNAL_H
#define _AUDIO_INTERNAL_H
#include <ultra64.h>
#include "types.h"
#define SEQUENCE_PLAYERS 3
#define CHANNELS_MAX 16
#define NO_LAYER ((struct SequenceChannelLayer *)(-1))
#define MUTE_BEHAVIOR_80 0x80
#define MUTE_BEHAVIOR_40 0x40
#define MUTE_BEHAVIOR_20 0x20
#define SEQUENCE_PLAYER_STATE_0 0
#define SEQUENCE_PLAYER_STATE_FADE_OUT 1
#define SEQUENCE_PLAYER_STATE_2 2
#define SEQUENCE_PLAYER_STATE_3 3
#define SEQUENCE_PLAYER_STATE_4 4
#define NOTE_PRIORITY_DISABLED 0
#define NOTE_PRIORITY_STOPPING 1
#define NOTE_PRIORITY_MIN 2
#define NOTE_PRIORITY_DEFAULT 3
#define TATUMS_PER_BEAT 48
#ifdef VERSION_JP
#define TEMPO_SCALE 1
#else
#define TEMPO_SCALE TATUMS_PER_BEAT
#endif
#ifdef VERSION_JP
#define US_FLOAT(x) x
#else
#define US_FLOAT(x) x ## f
#endif
// Convert u8 or u16 to f32. On JP, this uses a u32->f32 conversion,
// resulting in more bloated codegen, while on US it goes through s32.
// Since u8 and u16 fit losslessly in both, behavior is the same.
#ifdef VERSION_JP
#define FLOAT_CAST(x) (f32) (x)
#else
#define FLOAT_CAST(x) (f32) (s32) (x)
#endif
struct NotePool;
struct AudioListItem
{
// A node in a circularly linked list. Each node is either a head or an item:
// - Items can be either detached (prev = NULL), or attached to a list.
// 'value' points to something of interest.
// - List heads are always attached; if a list is empty, its head points
// to itself. 'count' contains the size of the list.
// If the list holds notes, 'pool' points back to the pool where it lives.
// Otherwise, that member is NULL.
struct AudioListItem *prev;
struct AudioListItem *next;
union {
void *value; // either Note* or SequenceChannelLayer*
s32 count;
} u;
struct NotePool *pool;
}; // size = 0x10
struct NotePool
{
struct AudioListItem disabled;
struct AudioListItem decaying;
struct AudioListItem releasing;
struct AudioListItem active;
};
struct VibratoState {
struct SequenceChannel *seqChannel;
u32 time;
s8 *curve;
u8 active;
u16 rate;
u16 extent;
u16 rateChangeTimer;
u16 extentChangeTimer;
u16 delay;
}; // size = 0x18
// Pitch sliding by up to one octave in the positive direction. Negative
// direction is "supported" by setting extent to be negative. The code
// exterpolates exponentially in the wrong direction in that case, but that
// doesn't prevent seqplayer from doing it, AFAICT.
struct Portamento {
u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
f32 cur;
f32 speed;
f32 extent;
}; // size = 0x10
struct AdsrEnvelope {
s16 delay;
s16 arg;
}; // size = 0x4
struct AdpcmLoop
{
u32 start;
u32 end;
u32 count;
u32 pad;
s16 state[16]; // only exists if count != 0. 8-byte aligned
};
struct AdpcmBook
{
s32 order;
s32 npredictors;
s16 book[1]; // size 8 * order * npredictors. 8-byte aligned
};
struct AudioBankSample
{
u8 unused;
u8 loaded;
u8 *sampleAddr;
struct AdpcmLoop *loop;
struct AdpcmBook *book;
u32 sampleSize; // never read. either 0 or 1 mod 9, depending on padding
};
struct AudioBankSound
{
struct AudioBankSample *sample;
f32 tuning; // frequency scale factor
}; // size = 0x8
struct Instrument
{
/*0x00*/ u8 loaded;
/*0x01*/ u8 normalRangeLo;
/*0x02*/ u8 normalRangeHi;
/*0x03*/ u8 releaseRate;
/*0x04*/ struct AdsrEnvelope *envelope;
/*0x08*/ struct AudioBankSound lowNotesSound;
/*0x10*/ struct AudioBankSound normalNotesSound;
/*0x18*/ struct AudioBankSound highNotesSound;
}; // size = 0x20
struct Drum
{
u8 releaseRate;
u8 unk1;
u8 loaded;
struct AudioBankSound sound;
struct AdsrEnvelope *envelope;
};
struct AudioBank
{
struct Drum **drums;
struct Instrument *instruments[1];
}; // dynamic size
struct CtlEntry
{
u8 unused;
u8 numInstruments;
u8 numDrums;
struct Instrument **instruments;
struct Drum **drums;
}; // size = 0xC
struct M64ScriptState {
u8 *pc;
u8 *stack[4];
u8 remLoopIters[4];
u8 depth;
}; // size = 0x1C
struct SequencePlayer
{
/*0x000*/ volatile u8 enabled : 1;
/*0x000*/ u8 finished : 1; // never read
/*0x000*/ u8 muted : 1;
/*0x000*/ u8 seqDmaInProgress : 1;
/*0x000*/ u8 bankDmaInProgress : 1;
/*0x001*/ s8 seqVariation;
/*0x002*/ u8 state;
/*0x003*/ u8 noteAllocPolicy;
/*0x004*/ u8 muteBehavior;
/*0x005*/ u8 seqId;
/*0x006*/ u8 anyBank[1]; // must be an array to get a comparison
// to match; other u8's might also be part of that array
/*0x007*/ u8 loadingBankId;
/*0x008*/ u8 loadingBankNumInstruments;
/*0x009*/ u8 loadingBankNumDrums;
/*0x00A*/ u16 tempo; // beats per minute in JP, tatums per minute in US
/*0x00C*/ u16 tempoAcc;
/*0x00E*/ u16 fadeTimer;
/*0x010*/ s16 transposition;
/*0x012*/ u16 delay;
/*0x014*/ u8 *seqData; // buffer of some sort
/*0x018*/ f32 fadeVolume; // set to 1.0f
/*0x01C*/ f32 fadeVelocity; // set to 0.0f
/*0x020*/ f32 volume; // set to 0.0f
/*0x024*/ f32 muteVolumeScale; // set to 0.5f
/* */ u8 pad1[4];
/*0x02C*/ struct SequenceChannel *channels[CHANNELS_MAX];
/*0x06C*/ struct M64ScriptState scriptState;
/*0x088*/ u8 *shortNoteVelocityTable;
/*0x08C*/ u8 *shortNoteDurationTable;
/*0x090*/ struct NotePool notePool;
/*0x0D0*/ OSMesgQueue seqDmaMesgQueue;
/*0x0E8*/ OSMesg seqDmaMesg;
/*0x0EC*/ OSIoMesg seqDmaIoMesg;
/*0x100*/ OSMesgQueue bankDmaMesgQueue;
/*0x118*/ OSMesg bankDmaMesg;
/*0x11C*/ OSIoMesg bankDmaIoMesg;
/*0x130*/ u8 *bankDmaCurrMemAddr;
/*0x134*/ struct AudioBank *loadingBank;
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/*0x138*/ uintptr_t bankDmaCurrDevAddr;
/*0x13C*/ ssize_t bankDmaRemaining;
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}; // size = 0x140
struct AdsrSettings
{
u8 releaseRate;
u16 sustain; // sustain level, 2^16 = max
struct AdsrEnvelope *envelope;
}; // size = 0x8
struct AdsrState {
u8 action;
u8 state;
s16 initial; // always 0
s16 target;
s16 current;
s16 envIndex;
s16 delay;
s16 sustain;
s16 fadeOutVel;
s32 velocity;
s32 currentHiRes;
s16 *volOut;
struct AdsrEnvelope *envelope;
}; // size = 0x20
struct NoteAttributes
{
s8 reverb;
f32 freqScale;
f32 velocity;
f32 pan;
}; // size = 0x10
struct SequenceChannel
{
/*0x00*/ u8 enabled : 1;
/*0x00*/ u8 finished : 1;
/*0x00*/ u8 stopScript : 1;
/*0x00*/ u8 unk0b10 : 1;
/*0x00*/ u8 hasInstrument : 1;
/*0x00*/ u8 stereoHeadsetEffects : 1;
/*0x00*/ u8 largeNotes : 1; // notes specify duration and velocity
/*0x00*/ u8 unused : 1; // never read, set to 0
/*0x01*/ u8 noteAllocPolicy;
/*0x02*/ u8 muteBehavior;
/*0x03*/ u8 reverb; // or dry/wet mix
/*0x04*/ u8 notePriority; // 0-3
/*0x05*/ u8 bankId;
/*0x06*/ u8 updatesPerFrameUnused; // never read
/*0x08*/ u16 vibratoRateStart; // initially 0x800
/*0x0A*/ u16 vibratoExtentStart;
/*0x0C*/ u16 vibratoRateTarget; // initially 0x800
/*0x0E*/ u16 vibratoExtentTarget;
/*0x10*/ u16 vibratoRateChangeDelay;
/*0x12*/ u16 vibratoExtentChangeDelay;
/*0x14*/ u16 vibratoDelay;
/*0x16*/ u16 delay;
/*0x18*/ s16 instOrWave; // either 0 (none), instrument index + 1, or
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
/*0x1A*/ s16 transposition;
/*0x1C*/ f32 volumeScale;
/*0x20*/ f32 volume;
/*0x24*/ f32 pan;
/*0x28*/ f32 panChannelWeight; // proportion of pan that comes from the channel (0..1)
/*0x2C*/ f32 freqScale;
/*0x30*/ u8 (*dynTable)[][2];
/*0x34*/ struct Note *noteUnused; // never read
/*0x38*/ struct SequenceChannelLayer *layerUnused; // never read
/*0x3C*/ struct Instrument *instrument;
/*0x40*/ struct SequencePlayer *seqPlayer;
/*0x44*/ struct SequenceChannelLayer *layers[4];
/*0x54*/ s8 soundScriptIO[8]; // bridge between sound script and audio lib. For player 2,
// [0] contains enabled, [4] contains sound ID, [5] contains reverb adjustment
/*0x5C*/ struct M64ScriptState scriptState;
/*0x78*/ struct AdsrSettings adsr;
/*0x80*/ struct NotePool notePool;
}; // size = 0xC0
struct SequenceChannelLayer // Maybe SequenceTrack?
{
/*0x00*/ u8 enabled : 1;
/*0x00*/ u8 finished : 1;
/*0x00*/ u8 unk0b20 : 1;
/*0x00*/ u8 unk0b10 : 1;
/*0x01*/ u8 unk1;
/*0x02*/ u8 noteDuration; // set to 0x80
/*0x03*/ u8 portamentoTargetNote;
/*0x04*/ struct Portamento portamento;
/*0x14*/ struct AdsrSettings adsr;
/*0x1C*/ u16 portamentoTime;
/*0x1E*/ s16 transposition; // #semitones added to play commands
// (m64 instruction encoding only allows referring to the limited range
// 0..0x3f; this makes 0x40..0x7f accessible as well)
/*0x20*/ f32 freqScale;
/*0x24*/ f32 velocitySquare;
/*0x28*/ f32 pan;
/*0x2C*/ f32 noteVelocity;
/*0x30*/ f32 notePan;
/*0x34*/ f32 noteFreqScale;
/*0x38*/ s16 shortNoteDefaultPlayPercentage;
/*0x3A*/ s16 playPercentage; // it's not really a percentage...
/*0x3C*/ s16 delay;
/*0x3E*/ s16 duration;
/*0x40*/ s16 delayUnused; // set to 'delay', never read
/*0x44*/ struct Note *note;
/*0x48*/ struct Instrument *instrument;
/*0x4C*/ struct AudioBankSound *sound;
/*0x50*/ struct SequenceChannel *seqChannel;
/*0x54*/ struct M64ScriptState scriptState;
/*0x70*/ struct AudioListItem listItem;
}; // size = 0x80
struct Note
{
/*0x00*/ u8 enabled : 1;
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/*0x00*/ u8 needsInit : 1;
/*0x00*/ u8 restart : 1;
/*0x00*/ u8 finished : 1;
/*0x00*/ u8 envMixerNeedsInit : 1;
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/*0x00*/ u8 stereoStrongRight : 1;
/*0x00*/ u8 stereoStrongLeft : 1;
/*0x00*/ u8 stereoHeadsetEffects : 1;
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/*0x01*/ u8 usesHeadsetPanEffects;
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/*0x02*/ u8 unk2;
/*0x03*/ u8 sampleDmaIndex;
/*0x04*/ u8 priority;
/*0x05*/ u8 sampleCount; // 0, 8, 16, 32 or 64
/*0x06*/ u8 instOrWave;
/*0x07*/ u8 bankId;
/*0x08*/ s16 adsrVolScale;
/* */ u8 pad1[2];
/*0x0C*/ u16 headsetPanRight;
/*0x0E*/ u16 headsetPanLeft;
/*0x10*/ u16 prevHeadsetPanRight;
/*0x12*/ u16 prevHeadsetPanLeft;
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/*0x14*/ s32 samplePosInt;
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/*0x18*/ f32 portamentoFreqScale;
/*0x1C*/ f32 vibratoFreqScale;
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/*0x20*/ u16 samplePosFrac;
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/*0x24*/ struct AudioBankSound *sound;
/*0x28*/ struct SequenceChannelLayer *prevParentLayer;
/*0x2C*/ struct SequenceChannelLayer *parentLayer;
/*0x30*/ struct SequenceChannelLayer *wantedParentLayer;
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/*0x34*/ struct NoteSynthesisBuffers *synthesisBuffers;
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/*0x38*/ f32 frequency;
/*0x3C*/ u16 targetVolLeft;
/*0x3E*/ u16 targetVolRight;
/*0x40*/ u8 reverb;
/*0x41*/ u8 unused1; // never read, set to 0x3f
/*0x44*/ struct NoteAttributes attributes;
/*0x54*/ struct AdsrState adsr;
/*0x74*/ struct Portamento portamento;
/*0x84*/ struct VibratoState vibratoState;
/*0x9C*/ s16 curVolLeft;
/*0x9E*/ s16 curVolRight;
/*0xA0*/ s16 reverbVol;
/*0xA2*/ s16 unused2; // never read, set to 0
/*0xA4*/ struct AudioListItem listItem;
/* */ u8 pad2[0xc];
}; // size = 0xC0
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struct NoteSynthesisBuffers
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{
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s16 adpcmdecState[0x10];
s16 finalResampleState[0x10];
s16 mixEnvelopeState[0x28];
s16 panResampleState[0x10];
s16 panSamplesBuffer[0x20];
s16 dummyResampleState[0x10];
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s16 samples[0x40];
};
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struct AudioSessionSettings
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{
/*0x00*/ u32 frequency;
/*0x04*/ u8 maxSimultaneousNotes;
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/*0x05*/ u8 reverbDownsampleRate; // always 1
/*0x06*/ u16 reverbWindowSize;
/*0x08*/ u16 reverbGain;
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/*0x0A*/ u16 volume;
/*0x0C*/ u32 persistentSeqMem;
/*0x10*/ u32 persistentBankMem;
/*0x14*/ u32 temporarySeqMem;
/*0x18*/ u32 temporaryBankMem;
}; // size = 0x1C
#endif /* _AUDIO_INTERNAL_H */