37 lines
992 B
C
37 lines
992 B
C
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#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/ending/header.h"
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const LevelScript level_ending_entry[] = {
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/*0*/ INIT_LEVEL(),
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/*1*/ LOAD_MIO0(/*seg*/ 0x07, _ending_segment_7SegmentRomStart, _ending_segment_7SegmentRomEnd),
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/*4*/ ALLOC_LEVEL_POOL(),
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/*5*/ AREA(/*index*/ 1, ending_geo_000050),
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/*7*/ END_AREA(),
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/*8*/ FREE_LEVEL_POOL(),
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/*9*/ SLEEP(/*frames*/ 60),
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/*10*/ BLACKOUT(/*active*/ FALSE),
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/*11*/ LOAD_AREA(/*area*/ 1),
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/*12*/ TRANSITION(/*transType*/ 0, /*time*/ 75, /*color*/ 0, 0, 0),
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/*14*/ SLEEP(/*frames*/ 120),
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/*15*/ CALL(/*arg*/ 0, /*func*/ lvl_play_the_end_screen_sound),
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// L1:
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/*17*/ SLEEP(/*frames*/ 1),
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/*18*/ JUMP(level_ending_entry + 17),
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};
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