64 lines
1.9 KiB
C
64 lines
1.9 KiB
C
|
// lll_rotating_hex_flame.c.inc
|
||
|
|
||
|
void bhv_lll_rotating_hex_flame_loop(void) {
|
||
|
f32 sp24 = o->oLllRotatingHexFlameUnkF4;
|
||
|
f32 sp20 = o->oLllRotatingHexFlameUnkF8;
|
||
|
f32 sp1C = o->oLllRotatingHexFlameUnkFC;
|
||
|
obj_set_pos_relative(o->parentObj, sp24, sp20, sp1C);
|
||
|
o->oPosY = o->parentObj->oPosY + 100.0f;
|
||
|
if (o->parentObj->oAction == 3)
|
||
|
mark_object_for_deletion(o);
|
||
|
}
|
||
|
|
||
|
void func_802BB9F0(s16 a0) {
|
||
|
struct Object *sp2C;
|
||
|
UNUSED s32 unused;
|
||
|
s32 i;
|
||
|
s32 sp20;
|
||
|
f32 sp1C = sins(a0) * 200.0f;
|
||
|
f32 sp18 = coss(a0) * 200.0f;
|
||
|
sp20 = (o->oBehParams2ndByte == 0) ? 4 : 3;
|
||
|
for (i = 0; i < sp20; i++) {
|
||
|
sp2C = spawn_object(o, MODEL_RED_FLAME, bhvLllRotatingHexFlame);
|
||
|
sp2C->oLllRotatingHexFlameUnkF4 += sp1C;
|
||
|
sp2C->oLllRotatingHexFlameUnkF8 = o->oPosY - 200.0f;
|
||
|
sp2C->oLllRotatingHexFlameUnkFC += sp18;
|
||
|
scale_object_xyz(sp2C, 6.0f, 6.0f, 6.0f);
|
||
|
sp1C += sins(a0) * 150.0f;
|
||
|
sp18 += coss(a0) * 150.0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ActionRotatingCwFireBars0(void) {
|
||
|
if (o->oDistanceToMario < 3000.0f)
|
||
|
o->oAction = 1;
|
||
|
}
|
||
|
|
||
|
void ActionRotatingCwFireBars1(void) {
|
||
|
func_802BB9F0(0);
|
||
|
func_802BB9F0(-0x8000);
|
||
|
o->oAngleVelYaw = 0;
|
||
|
o->oMoveAngleYaw = 0;
|
||
|
o->oAction = 2;
|
||
|
}
|
||
|
|
||
|
void ActionRotatingCwFireBars2(void) {
|
||
|
o->oAngleVelYaw = -0x100;
|
||
|
o->oMoveAngleYaw += o->oAngleVelYaw;
|
||
|
if (o->oDistanceToMario > 3200.0f)
|
||
|
o->oAction = 3;
|
||
|
}
|
||
|
|
||
|
void ActionRotatingCwFireBars3(void) {
|
||
|
o->oAction = 0;
|
||
|
}
|
||
|
|
||
|
void (*sRotatingCwFireBarsActions[])(void) = { ActionRotatingCwFireBars0, ActionRotatingCwFireBars1,
|
||
|
ActionRotatingCwFireBars2, ActionRotatingCwFireBars3 };
|
||
|
|
||
|
void bhv_lll_rotating_block_fire_bars_loop(void) {
|
||
|
obj_call_action_function(sRotatingCwFireBarsActions);
|
||
|
if (o->oBehParams2ndByte == 0)
|
||
|
load_object_collision_model();
|
||
|
}
|