2019-08-25 04:46:40 +00:00
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// king_bobomb.c.inc
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void bhv_bobomb_anchor_mario_loop(void) {
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func_802A8D18(50.0f, 50.0f, 64);
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}
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void ActionKingBobomb0(void) {
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#ifndef VERSION_JP
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o->oForwardVel = 0;
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o->oVelY = 0;
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#endif
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if (o->oSubAction == 0) {
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obj_become_intangible();
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gSecondCameraFocus = o;
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set_obj_animation_and_sound_state(5);
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obj_set_pos_to_home();
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o->oHealth = 3;
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if (obj_is_mario_in_range_and_ready_to_speak(500.0f, 100.0f)) {
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o->oSubAction++;
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func_8031FFB4(0, 60, 40);
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}
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2020-01-03 15:38:57 +00:00
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} else if (obj_update_dialog_with_cutscene(2, 1, CUTSCENE_DIALOG, DIALOG_017)) {
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2019-08-25 04:46:40 +00:00
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o->oAction = 2;
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o->oFlags |= OBJ_FLAG_HOLDABLE;
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}
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}
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int func_802A6AF8(f32 arg0) {
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if (arg0 < o->oPosY - gMarioObject->oPosY)
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return 1;
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else
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return 0;
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}
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void ActionKingBobomb2(void) {
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obj_become_tangible();
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2019-10-05 19:08:05 +00:00
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if (o->oPosY - o->oHomeY < -100.0f) { // Thrown off hill
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2019-08-25 04:46:40 +00:00
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o->oAction = 5;
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obj_become_intangible();
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}
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2019-10-05 19:08:05 +00:00
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if (o->oKingBobombUnk100 == 0) {
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2019-08-25 04:46:40 +00:00
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if (obj_check_anim_frame(15))
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2020-01-03 15:38:57 +00:00
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ShakeScreen(SHAKE_POS_SMALL);
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2019-08-25 04:46:40 +00:00
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if (func_802A4AB0(4))
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk100++;
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2019-08-25 04:46:40 +00:00
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} else {
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2019-10-05 19:08:05 +00:00
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if (o->oKingBobombUnk100 == 1) {
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2019-08-25 04:46:40 +00:00
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func_802A4A70(11, 7);
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk100 = 2;
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2019-08-25 04:46:40 +00:00
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} else
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set_obj_animation_and_sound_state(11);
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2019-10-05 19:08:05 +00:00
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if (o->oKingBobombUnk108 == 0) {
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2019-08-25 04:46:40 +00:00
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o->oForwardVel = 3.0f;
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obj_rotate_yaw_toward(o->oAngleToMario, 0x100);
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} else {
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o->oForwardVel = 0.0f;
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk108--;
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2019-08-25 04:46:40 +00:00
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}
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}
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if (obj_check_grabbed_mario())
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o->oAction = 3;
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if (func_802A6AF8(1200.0f)) {
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o->oAction = 0;
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stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
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}
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}
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void ActionKingBobomb3(void) {
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if (o->oSubAction == 0) {
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o->oForwardVel = 0;
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk104 = 0;
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o->oKingBobombUnkFC = 0;
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2019-08-25 04:46:40 +00:00
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if (o->oTimer == 0)
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2019-10-05 19:08:05 +00:00
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PlaySound2(SOUND_OBJ_UNKNOWN3);
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2019-08-25 04:46:40 +00:00
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if (func_802A4AB0(0)) {
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o->oSubAction++;
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func_802A4A70(1, 0);
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}
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} else {
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if (o->oSubAction == 1) {
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set_obj_animation_and_sound_state(1);
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnkFC += player_performed_grab_escape_action();
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print_debug_bottom_up("%d", o->oKingBobombUnkFC);
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if (o->oKingBobombUnkFC > 10) {
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o->oKingBobombUnk88 = 3;
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2019-08-25 04:46:40 +00:00
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o->oAction = 2;
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk108 = 35;
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2019-08-25 04:46:40 +00:00
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o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
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} else {
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o->oForwardVel = 3.0f;
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2019-10-05 19:08:05 +00:00
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if (o->oKingBobombUnk104 > 20 && obj_rotate_yaw_toward(0, 0x400)) {
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2019-08-25 04:46:40 +00:00
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o->oSubAction++;
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func_802A4A70(9, 22);
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}
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}
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk104++;
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2019-08-25 04:46:40 +00:00
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} else {
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set_obj_animation_and_sound_state(9);
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if (obj_check_anim_frame(31)) {
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk88 = 2;
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PlaySound2(SOUND_OBJ_UNKNOWN4);
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2019-08-25 04:46:40 +00:00
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} else if (func_8029F788()) {
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o->oAction = 1;
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o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
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}
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}
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}
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}
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void ActionKingBobomb1(void) {
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o->oForwardVel = 0;
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o->oVelY = 0;
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set_obj_animation_and_sound_state(11);
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o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 512);
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if (o->oDistanceToMario < 2500.0f)
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o->oAction = 2;
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if (func_802A6AF8(1200.0f)) {
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o->oAction = 0;
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stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
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}
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}
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void ActionKingBobomb6(void) {
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if (o->oSubAction == 0) {
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if (o->oTimer == 0) {
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk104 = 0;
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PlaySound2(SOUND_OBJ_KING_BOBOMB);
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PlaySound2(SOUND_OBJ2_KING_BOBOMB_DAMAGE);
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2020-01-03 15:38:57 +00:00
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ShakeScreen(SHAKE_POS_SMALL);
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2019-08-25 04:46:40 +00:00
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func_802AA618(0, 0, 100.0f);
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o->oInteractType = 8;
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obj_become_tangible();
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}
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if (func_802A4AB0(2))
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnk104++;
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if (o->oKingBobombUnk104 > 3) {
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2019-08-25 04:46:40 +00:00
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o->oSubAction++;
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; // Needed to match
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}
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} else {
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if (o->oSubAction == 1) {
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if (func_802A4AB0(10)) {
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o->oSubAction++;
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o->oInteractType = 2;
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obj_become_intangible();
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}
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} else {
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set_obj_animation_and_sound_state(11);
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if (obj_rotate_yaw_toward(o->oAngleToMario, 0x800) == 1)
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o->oAction = 2;
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}
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}
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}
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void ActionKingBobomb7(void) {
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set_obj_animation_and_sound_state(2);
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2020-01-03 15:38:57 +00:00
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if (obj_update_dialog_with_cutscene(2, 2, CUTSCENE_DIALOG, DIALOG_116)) {
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2019-10-05 19:08:05 +00:00
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create_sound_spawner(SOUND_OBJ_KING_WHOMP_DEATH);
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2019-08-25 04:46:40 +00:00
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obj_hide();
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obj_become_intangible();
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func_802AA618(0, 0, 200.0f);
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spawn_triangle_break_particles(20, 138, 3.0f, 4);
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2020-01-03 15:38:57 +00:00
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ShakeScreen(SHAKE_POS_SMALL);
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2019-08-25 04:46:40 +00:00
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#ifndef VERSION_JP
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obj_spawn_star_at_y_offset(2000.0f, 4500.0f, -4500.0f, 200.0f);
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#else
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o->oPosY += 100.0f;
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2019-09-01 19:50:50 +00:00
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create_star(2000.0f, 4500.0f, -4500.0f);
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2019-08-25 04:46:40 +00:00
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#endif
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o->oAction = 8;
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}
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}
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void ActionKingBobomb8(void) {
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if (o->oTimer == 60)
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stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
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}
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2019-10-05 19:08:05 +00:00
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void ActionKingBobomb4() { // bobomb been thrown
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if (o->oPosY - o->oHomeY > -100.0f) { // not thrown off hill
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2019-08-25 04:46:40 +00:00
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if (o->oMoveFlags & 1) {
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o->oHealth--;
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o->oForwardVel = 0;
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o->oVelY = 0;
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2019-10-05 19:08:05 +00:00
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PlaySound2(SOUND_OBJ_KING_BOBOMB);
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2019-08-25 04:46:40 +00:00
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if (o->oHealth)
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o->oAction = 6;
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else
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o->oAction = 7;
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}
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} else {
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if (o->oSubAction == 0) {
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if (o->oMoveFlags & 2) {
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o->oForwardVel = 0;
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o->oVelY = 0;
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o->oSubAction++;
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} else if (o->oMoveFlags & 1)
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2019-10-05 19:08:05 +00:00
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PlaySound2(SOUND_OBJ_KING_BOBOMB);
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2019-08-25 04:46:40 +00:00
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} else {
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if (func_802A4AB0(10))
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o->oAction = 5; // Go back to top of hill
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o->oSubAction++;
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}
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}
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}
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2019-10-05 19:08:05 +00:00
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void ActionKingBobomb5() { // bobomb returns home
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2019-08-25 04:46:40 +00:00
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switch (o->oSubAction) {
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case 0:
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if (o->oTimer == 0)
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2019-10-05 19:08:05 +00:00
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PlaySound2(SOUND_OBJ_KING_BOBOMB_JUMP);
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o->oKingBobombUnkF8 = 1;
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2019-08-25 04:46:40 +00:00
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func_802A4AEC(8);
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o->oMoveAngleYaw = obj_angle_to_home();
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if (o->oPosY < o->oHomeY)
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o->oVelY = 100.0f;
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else {
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2019-10-05 19:08:05 +00:00
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func_802B2894(&o->oHomeX, &o->oPosX, 100.0f, -4.0f);
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2019-08-25 04:46:40 +00:00
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o->oSubAction++;
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}
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break;
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case 1:
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func_802A4AEC(8);
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if (o->oVelY < 0 && o->oPosY < o->oHomeY) {
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o->oPosY = o->oHomeY;
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o->oVelY = 0;
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o->oForwardVel = 0;
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o->oGravity = -4.0f;
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2019-10-05 19:08:05 +00:00
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o->oKingBobombUnkF8 = 0;
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2019-08-25 04:46:40 +00:00
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set_obj_animation_and_sound_state(7);
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2019-10-05 19:08:05 +00:00
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PlaySound2(SOUND_OBJ_KING_BOBOMB);
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2020-01-03 15:38:57 +00:00
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ShakeScreen(SHAKE_POS_SMALL);
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2019-08-25 04:46:40 +00:00
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o->oSubAction++;
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}
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break;
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case 2:
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if (func_802A4AB0(7))
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o->oSubAction++;
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break;
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case 3:
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if (func_802A6AF8(1200.0f)) {
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o->oAction = 0;
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stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
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}
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if (obj_is_mario_in_range_and_ready_to_speak(500.0f, 100.0f))
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o->oSubAction++;
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break;
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case 4:
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2020-01-03 15:38:57 +00:00
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if (obj_update_dialog_with_cutscene(2, 1, CUTSCENE_DIALOG, DIALOG_128))
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2019-08-25 04:46:40 +00:00
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o->oAction = 2;
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break;
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}
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}
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2019-10-05 19:08:05 +00:00
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void (*sKingBobombActions[])(void) = {
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ActionKingBobomb0, ActionKingBobomb1, ActionKingBobomb2, ActionKingBobomb3, ActionKingBobomb4,
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ActionKingBobomb5, ActionKingBobomb6, ActionKingBobomb7, ActionKingBobomb8,
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};
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struct SoundState sKingBobombSoundStates[] = {
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{ 0, 0, 0, NO_SOUND },
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{ 1, 1, 20, SOUND_OBJ_POUNDING1_HIGHPRIO },
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{ 0, 0, 0, NO_SOUND },
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{ 0, 0, 0, NO_SOUND },
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{ 1, 15, -1, SOUND_OBJ_POUNDING1_HIGHPRIO },
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{ 0, 0, 0, NO_SOUND },
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{ 0, 0, 0, NO_SOUND },
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{ 0, 0, 0, NO_SOUND },
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{ 0, 0, 0, NO_SOUND },
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{ 1, 33, -1, SOUND_OBJ_POUNDING1_HIGHPRIO },
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{ 0, 0, 0, NO_SOUND },
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{ 1, 1, 15, SOUND_OBJ_POUNDING1_HIGHPRIO },
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};
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2019-08-25 04:46:40 +00:00
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void func_802A7748(void) {
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obj_update_floor_and_walls();
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2019-10-05 19:08:05 +00:00
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if (o->oKingBobombUnkF8 == 0)
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2019-08-25 04:46:40 +00:00
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obj_move_standard(-78);
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else
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obj_move_using_fvel_and_gravity();
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obj_call_action_function(sKingBobombActions);
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exec_anim_sound_state(sKingBobombSoundStates);
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if (o->oDistanceToMario < 5000.0f)
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obj_enable_rendering();
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else
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obj_disable_rendering();
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}
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void bhv_king_bobomb_loop(void) {
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f32 sp34 = 20.0f;
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f32 sp30 = 50.0f;
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UNUSED u8 pad[8];
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2019-09-01 19:50:50 +00:00
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o->oInteractionSubtype |= INT_SUBTYPE_GRABS_MARIO;
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2019-08-25 04:46:40 +00:00
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switch (o->oHeldState) {
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case HELD_FREE:
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func_802A7748();
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break;
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case HELD_HELD:
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func_8029FA5C(6, 1);
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break;
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case HELD_THROWN:
|
|
|
|
case HELD_DROPPED:
|
|
|
|
obj_get_thrown_or_placed(sp34, sp30, 4);
|
|
|
|
obj_become_intangible();
|
|
|
|
o->oPosY += 20.0f;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
o->oInteractStatus = 0;
|
|
|
|
}
|