2019-08-25 04:46:40 +00:00
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void bhv_horizontal_grindel_init(void) {
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o->oHorizontalGrindelTargetYaw = o->oMoveAngleYaw;
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}
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void bhv_horizontal_grindel_update(void) {
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if (o->oMoveFlags & 0x00000003) {
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if (!o->oHorizontalGrindelOnGround) {
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2019-10-05 19:08:05 +00:00
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PlaySound2(SOUND_OBJ_THWOMP);
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2019-08-25 04:46:40 +00:00
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o->oHorizontalGrindelOnGround = TRUE;
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2020-01-03 15:38:57 +00:00
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set_camera_shake_from_point(SHAKE_POS_SMALL, o->oPosX, o->oPosY, o->oPosZ);
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2019-08-25 04:46:40 +00:00
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o->oHorizontalGrindelDistToHome = obj_lateral_dist_to_home();
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o->oForwardVel = 0.0f;
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o->oTimer = 0;
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}
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if (obj_rotate_yaw_toward(o->oHorizontalGrindelTargetYaw, 0x400)) {
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if (o->oTimer > 60) {
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if (o->oHorizontalGrindelDistToHome > 300.0f) {
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o->oHorizontalGrindelTargetYaw += 0x8000;
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o->oHorizontalGrindelDistToHome = 0.0f;
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} else {
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2019-10-05 19:08:05 +00:00
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PlaySound2(SOUND_OBJ_KING_BOBOMB_JUMP);
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2019-08-25 04:46:40 +00:00
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o->oForwardVel = 11.0f;
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o->oVelY = 70.0f;
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o->oGravity = -4.0f;
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o->oMoveFlags = 0;
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}
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}
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} else {
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o->oTimer = 0;
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}
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} else {
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o->oHorizontalGrindelOnGround = FALSE;
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if (o->oVelY < 0.0f) {
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o->oGravity = -16.0f;
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}
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}
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o->oFaceAngleYaw = o->oMoveAngleYaw + 0x4000;
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obj_move_standard(78);
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}
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