2019-08-25 04:46:40 +00:00
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/**
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* Behavior for bhvCloud and bhvCloudPart.
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* bhvCloud includes both fwoosh and the cloud that lakitu rides (both nice and
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* evil).
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* bhvCloudPart is spawned by bhvCloud and is either a "chunk" of cloud, or fwoosh's
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* face. It is purely visual.
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* If spawned by a lakitu, its parent will be the lakitu.
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* Processing order is lakitu -> cloud -> its cloud parts.
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*/
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/**
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* The relative heights of each cloud part.
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*/
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static s8 sCloudPartHeights[] = { 11, 8, 12, 8, 9, 9 };
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/**
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* Spawn the visual parts of the cloud, including fwoosh's face.
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*/
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static void cloud_act_spawn_parts(void) {
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struct Object *cloudPart;
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s32 i;
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// Spawn the pieces of the cloud itself
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for (i = 0; i < 5; i++) {
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cloudPart = spawn_object_relative(i, 0, 0, 0, o, MODEL_MIST, bhvCloudPart);
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if (cloudPart != NULL) {
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obj_set_billboard(cloudPart);
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}
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}
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if (o->oBehParams2ndByte == CLOUD_BP_FWOOSH) {
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// Spawn fwoosh's face
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spawn_object_relative(5, 0, 0, 0, o, MODEL_FWOOSH, bhvCloudPart);
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obj_scale(3.0f);
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o->oCloudCenterX = o->oPosX;
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o->oCloudCenterY = o->oPosY;
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}
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o->oAction = CLOUD_ACT_MAIN;
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}
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/**
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* Wait for mario to approach, then unhide and enter the spawn parts action.
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*/
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static void cloud_act_fwoosh_hidden(void) {
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if (o->oDistanceToMario < 2000.0f) {
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obj_unhide();
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o->oAction = CLOUD_ACT_SPAWN_PARTS;
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}
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}
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/**
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* Move in a circle. Unload if mario moves far away. If mario stays close for
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* long enough, blow wind at him.
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*/
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static void cloud_fwoosh_update(void) {
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if (o->oDistanceToMario > 2500.0f) {
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o->oAction = CLOUD_ACT_UNLOAD;
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} else {
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if (o->oCloudBlowing) {
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o->header.gfx.scale[0] += o->oCloudGrowSpeed;
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if ((o->oCloudGrowSpeed -= 0.005f) < -0.16f) {
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// Stop blowing once we are shrinking faster than -0.16
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o->oCloudBlowing = o->oTimer = 0;
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} else if (o->oCloudGrowSpeed < -0.1f) {
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// Start blowing once we start shrinking faster than -0.1
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2019-10-05 19:08:05 +00:00
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PlaySound(SOUND_AIR_BLOW_WIND);
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2019-08-25 04:46:40 +00:00
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func_802C76E0(12, 3.0f, 0.0f, -50.0f, 120.0f);
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} else {
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2019-10-05 19:08:05 +00:00
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PlaySound(SOUND_ENV_WIND1);
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2019-08-25 04:46:40 +00:00
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}
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} else {
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// Return to normal size
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approach_f32_ptr(&o->header.gfx.scale[0], 3.0f, 0.012f);
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o->oCloudFwooshMovementRadius += 0xC8;
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// If mario stays nearby for 100 frames, begin blowing
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if (o->oDistanceToMario < 1000.0f) {
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if (o->oTimer > 100) {
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o->oCloudBlowing = TRUE;
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o->oCloudGrowSpeed = 0.14f;
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}
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} else {
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o->oTimer = 0;
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}
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o->oCloudCenterX = o->oHomeX + 100.0f * coss(o->oCloudFwooshMovementRadius);
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o->oPosZ = o->oHomeZ + 100.0f * sins(o->oCloudFwooshMovementRadius);
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o->oCloudCenterY = o->oHomeY;
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}
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obj_scale(o->header.gfx.scale[0]);
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}
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}
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/**
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* Main update function for bhvCloud. This controls the cloud's movement, when it
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* unloads, and when fwoosh blows wind.
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*/
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static void cloud_act_main(void) {
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s16 localOffsetPhase;
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f32 localOffset;
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localOffsetPhase = 0x800 * gGlobalTimer;
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if (o->parentObj != o) {
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// Despawn if the parent lakitu does
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if (o->parentObj->activeFlags == ACTIVE_FLAGS_DEACTIVATED) {
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o->oAction = CLOUD_ACT_UNLOAD;
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} else {
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o->oCloudCenterX = o->parentObj->oPosX;
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o->oCloudCenterY = o->parentObj->oPosY;
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o->oPosZ = o->parentObj->oPosZ;
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o->oMoveAngleYaw = o->parentObj->oFaceAngleYaw;
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}
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} else if (o->oBehParams2ndByte != CLOUD_BP_FWOOSH) {
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// This code should never run, since a lakitu cloud should always have
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// a parent
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if (o->oDistanceToMario > 1500.0f) {
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o->oAction = CLOUD_ACT_UNLOAD;
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}
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} else {
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cloud_fwoosh_update();
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}
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2020-02-03 05:51:26 +00:00
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localOffset = 2 * coss(localOffsetPhase) * o->header.gfx.scale[0];
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2019-08-25 04:46:40 +00:00
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o->oPosX = o->oCloudCenterX + localOffset;
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o->oPosY = o->oCloudCenterY + localOffset + 12.0f * o->header.gfx.scale[0];
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}
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/**
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* If fwoosh, return to home and hide. If lakitu cloud, despawn.
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* This action informs the cloud parts to despawn.
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*/
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static void cloud_act_unload(void) {
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if (o->oBehParams2ndByte != CLOUD_BP_FWOOSH) {
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mark_object_for_deletion(o);
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} else {
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o->oAction = CLOUD_ACT_FWOOSH_HIDDEN;
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obj_hide();
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obj_set_pos_to_home();
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}
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}
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/**
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* Update function for bhvCloud.
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*/
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void bhv_cloud_update(void) {
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switch (o->oAction) {
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case CLOUD_ACT_SPAWN_PARTS:
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cloud_act_spawn_parts();
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break;
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case CLOUD_ACT_MAIN:
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cloud_act_main();
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break;
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case CLOUD_ACT_UNLOAD:
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cloud_act_unload();
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break;
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case CLOUD_ACT_FWOOSH_HIDDEN:
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cloud_act_fwoosh_hidden();
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break;
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}
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}
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/**
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* Update function for bhvCloudPart. Follow the parent cloud with some oscillation.
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*/
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void bhv_cloud_part_update(void) {
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if (o->parentObj->oAction == CLOUD_ACT_UNLOAD) {
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mark_object_for_deletion(o);
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} else {
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f32 size = 2.0f / 3.0f * o->parentObj->header.gfx.scale[0];
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s16 angleFromCenter = o->parentObj->oFaceAngleYaw + 0x10000 / 5 * o->oBehParams2ndByte;
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// Takes 32 frames to cycle
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s16 localOffsetPhase = 0x800 * gGlobalTimer + 0x4000 * o->oBehParams2ndByte;
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f32 localOffset;
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f32 cloudRadius;
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obj_scale(size);
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// Cap fwoosh's face size
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if (o->oBehParams2ndByte == 5 && size > 2.0f) {
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size = o->header.gfx.scale[1] = 2.0f;
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}
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// Move back and forth along (1, 1, 1)
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2020-02-03 05:51:26 +00:00
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localOffset = 2 * coss(localOffsetPhase) * size;
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2019-08-25 04:46:40 +00:00
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cloudRadius = 25.0f * size;
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o->oPosX = o->parentObj->oCloudCenterX + cloudRadius * sins(angleFromCenter) + localOffset;
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o->oPosY =
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o->parentObj->oCloudCenterY + localOffset + size * sCloudPartHeights[o->oBehParams2ndByte];
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o->oPosZ = o->parentObj->oPosZ + cloudRadius * coss(angleFromCenter) + localOffset;
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o->oFaceAngleYaw = o->parentObj->oFaceAngleYaw;
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}
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}
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