sm64pc/Makefile

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# Makefile to rebuild SM64 split image
### Default target ###
default: all
### Build Options ###
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# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.
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# Version of the game to build
VERSION ?= us
# Graphics microcode used
GRUCODE ?= f3d_old
# If COMPARE is 1, check the output sha1sum when building 'all'
COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 0
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# Build for the N64 (turn this off for ports)
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TARGET_N64 ?= 0
# Build and optimize for Raspberry Pi(s)
TARGET_RPI ?= 0
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# Compiler to use (ido or gcc)
COMPILER ?= ido
BETTERCAMERA ?= 1
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ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
endif
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# Build for Emscripten/WebGL
TARGET_WEB ?= 0
# Specify the target you are building for, 0 means native
TARGET_ARCH ?= native
TARGET_BITS ?= 0
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
else
BITS :=
endif
# Automatic settings only for ports
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
GRUCODE := f3dex2e
WINDOWS_BUILD := 0
ifeq ($(TARGET_WEB),0)
ifeq ($(OS),Windows_NT)
WINDOWS_BUILD := 1
endif
endif
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# Release
ifeq ($(VERSION),jp)
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VERSION_CFLAGS := -DVERSION_JP
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VERSION_ASFLAGS := --defsym VERSION_JP=1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
TARGET := sm64.jp
else
ifeq ($(VERSION),us)
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VERSION_CFLAGS := -DVERSION_US
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VERSION_ASFLAGS := --defsym VERSION_US=1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
TARGET := sm64.us
else
ifeq ($(VERSION),eu)
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VERSION_CFLAGS := -DVERSION_EU
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VERSION_ASFLAGS := --defsym VERSION_EU=1
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
TARGET := sm64.eu
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else
ifeq ($(VERSION),sh)
$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
VERSION_CFLAGS := -DVERSION_SH
VERSION_ASFLAGS := --defsym VERSION_SH=1
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
TARGET := sm64.sh
# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
NOEXTRACT := 1
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else
$(error unknown version "$(VERSION)")
endif
endif
endif
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endif
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# Microcode
ifeq ($(GRUCODE),f3dex) # Fast3DEX
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GRUCODE_CFLAGS := -DF3DEX_GBI
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
TARGET := $(TARGET).f3dex
COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
TARGET := $(TARGET).f3dex2
COMPARE := 0
else
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ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (for PC)
GRUCODE_CFLAGS := -DF3DEX_GBI_2E
TARGET := $(TARGET).f3dex2e
COMPARE := 0
else
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ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
TARGET := $(TARGET).f3d_new
COMPARE := 0
else
ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
$(warning Fast3DZEX is experimental. Try at your own risk.)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
TARGET := $(TARGET).f3dzex
COMPARE := 0
endif
endif
endif
endif
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endif
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ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
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endif
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ifeq ($(NON_MATCHING),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
VERSION_CFLAGS += -DTARGET_RPI
endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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COMPARE := 0
endif
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ifeq ($(TARGET_WEB),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
endif
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################### Universal Dependencies ###################
# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)
# Make sure assets exist
NOEXTRACT ?= 0
ifeq ($(NOEXTRACT),0)
DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets)
endif
endif
# Make tools if out of date
DUMMY != make -s -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
endif
endif
################ Target Executable and Sources ###############
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR_BASE := build
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ifeq ($(TARGET_N64),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
else
ifeq ($(TARGET_WEB),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
else
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
endif
endif
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LIBULTRA := $(BUILD_DIR)/libultra.a
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ifeq ($(TARGET_WEB),1)
EXE := $(BUILD_DIR)/$(TARGET).html
else
ifeq ($(WINDOWS_BUILD),1)
EXE := $(BUILD_DIR)/$(TARGET).exe
else #Linux builds here
ifeq ($(TARGET_RPI),1)
EXE := $(BUILD_DIR)/$(TARGET).arm
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else
EXE := $(BUILD_DIR)/$(TARGET)
endif
endif
endif
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ROM := $(BUILD_DIR)/$(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := sm64.ld
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MIO0_DIR := $(BUILD_DIR)/bin
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SOUND_BIN_DIR := $(BUILD_DIR)/sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
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ASM_DIRS := lib
ifeq ($(TARGET_N64),1)
ASM_DIRS := asm $(ASM_DIRS)
else
SRC_DIRS := $(SRC_DIRS) src/pc src/pc/gfx src/pc/audio src/pc/controller
ASM_DIRS :=
endif
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BIN_DIRS := bin bin/$(VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math
ULTRA_ASM_DIRS := lib/asm lib/data
ULTRA_BIN_DIRS := lib/bin
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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MIPSISET := -mips2
MIPSBIT := -32
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ifeq ($(COMPILER),gcc)
MIPSISET := -mips3
endif
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ifeq ($(VERSION),eu)
OPT_FLAGS := -O2
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else
ifeq ($(VERSION),sh)
OPT_FLAGS := -O2
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else
OPT_FLAGS := -g
endif
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endif
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ifeq ($(TARGET_N64),0)
OPT_FLAGS += $(BITS)
endif
ifeq ($(TARGET_WEB),1)
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif
endif
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# Use a default opt flag for gcc
ifeq ($(COMPILER),gcc)
OPT_FLAGS := -O2
endif
ifeq ($(TARGET_RPI),1)
machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
# Raspberry Pi B+, Zero, etc
ifneq (,$(findstring armv6l,$(machine)))
OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
endif
# Raspberry Pi 2 and 3
ifneq (,$(findstring armv7l,$(machine)))
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
ifneq (,$(findstring 3,$(model)))
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
else
OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
endif
endif
# RPi4 / ARM A64 NEEDS TESTING 32BIT.
ifneq (,$(findstring aarch64,$(machine)))
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
endif
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endif
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# File dependencies and variables for specific files
include Makefile.split
# Source code files
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LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
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CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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ifeq ($(TARGET_N64),1)
ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s))
endif
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
ifeq ($(WINDOWS_BUILD),0)
CXX_FILES :=
endif
ifneq ($(TARGET_N64),1)
ULTRA_C_FILES_SKIP := \
sqrtf.c \
string.c \
sprintf.c \
_Printf.c \
kdebugserver.c \
osInitialize.c \
func_802F7140.c \
func_802F71F0.c \
func_802F4A20.c \
EU_D_802f4330.c \
D_802F4380.c \
osLeoDiskInit.c \
osCreateThread.c \
osDestroyThread.c \
osStartThread.c \
osSetThreadPri.c \
osPiStartDma.c \
osPiRawStartDma.c \
osPiRawReadIo.c \
osPiGetCmdQueue.c \
osJamMesg.c \
osSendMesg.c \
osRecvMesg.c \
osSetEventMesg.c \
osTimer.c \
osSetTimer.c \
osSetTime.c \
osCreateViManager.c \
osViSetSpecialFeatures.c \
osVirtualToPhysical.c \
osViBlack.c \
osViSetEvent.c \
osViSetMode.c \
osViSwapBuffer.c \
osSpTaskLoadGo.c \
osCreatePiManager.c \
osGetTime.c \
osEepromProbe.c \
osEepromWrite.c \
osEepromLongWrite.c \
osEepromRead.c \
osEepromLongRead.c \
osContInit.c \
osContStartReadData.c \
osAiGetLength.c \
osAiSetFrequency.c \
osAiSetNextBuffer.c \
__osViInit.c \
__osSyncPutChars.c \
__osAtomicDec.c \
__osSiRawStartDma.c \
__osViSwapContext.c \
__osViGetCurrentContext.c \
__osDevMgrMain.c
C_FILES := $(filter-out src/game/main.c,$(C_FILES))
ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
endif
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ifeq ($(VERSION),sh)
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
$(wildcard sound/sequences/*.m64) \
$(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
else
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
$(wildcard sound/sequences/*.m64) \
$(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
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endif
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SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
$(SOUND_BIN_DIR)/sound_data.tbl.o \
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$(SOUND_BIN_DIR)/sequences.bin.o \
$(SOUND_BIN_DIR)/bank_sets.o
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# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
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$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
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ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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# Files with GLOBAL_ASM blocks
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ifneq ($(NON_MATCHING),1)
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GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
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GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
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endif
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# Segment elf files
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
##################### Compiler Options #######################
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
ifeq ($(TARGET_N64),1)
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IRIX_ROOT := tools/ido5.3_compiler
ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips-linux-gnu-
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else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips64-linux-gnu-
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else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
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CROSS := mips64-elf-
endif
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# check that either QEMU_IRIX is set or qemu-irix package installed
ifndef QEMU_IRIX
QEMU_IRIX := $(shell which qemu-irix)
ifeq (, $(QEMU_IRIX))
$(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
endif
endif
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AS := $(CROSS)as
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
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CPP := cpp -P -Wno-trigraphs
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LD := $(CROSS)ld
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
PYTHON := python3
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# change the compiler to gcc, to use the default, install the gcc-mips-linux-gnu package
ifeq ($(COMPILER),gcc)
CC := $(CROSS)gcc
endif
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ifeq ($(TARGET_N64),1)
TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
CC_CFLAGS := -fno-builtin
endif
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# Check code syntax with host compiler
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CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
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COMMON_CFLAGS = $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
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ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
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CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(COMMON_CFLAGS) $(MIPSBIT)
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OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
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LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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ifeq ($(COMPILER),gcc)
CFLAGS := -march=vr4300 -mfix4300 -mno-shared -G 0 -mhard-float -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra $(COMMON_CFLAGS)
endif
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ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
else
# Ensure that gcc treats the code as 32-bit
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CC_CHECK += $(BITS)
endif
else # TARGET_N64
AS := as
ifneq ($(TARGET_WEB),1)
CC := $(CROSS)gcc
CXX := $(CROSS)g++
else
CC := emcc
endif
ifeq ($(WINDOWS_BUILD),1)
LD := $(CXX)
else
LD := $(CC)
endif
CPP := cpp -P
OBJDUMP := objdump
OBJCOPY := objcopy
PYTHON := python3
ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
else ifeq ($(TARGET_WEB),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
# Linux / Other builds below
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else
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
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endif
ifeq ($(BETTERCAMERA),1)
CC_CHECK += -DBETTERCAMERA
CFLAGS += -DBETTERCAMERA
endif
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ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
else
ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
else
# Linux / Other builds below
ifeq ($(TARGET_RPI),1)
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie
else
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(CROSS)sdl2-config --libs` -no-pie -lpthread
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endif
endif
endif #Added for Pi ifeq
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endif
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# Prevent a crash with -sopt
export LANG := C
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####################### Other Tools #########################
# N64 tools
TOOLS_DIR = tools
MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64cksum
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
TEXTCONV = $(TOOLS_DIR)/textconv
IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
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EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
SKYCONV = $(TOOLS_DIR)/skyconv
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EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
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# Use Objcopy instead of extract_data_for_mio
ifeq ($(COMPILER),gcc)
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
endif
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###################### Dependency Check #####################
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ifeq ($(TARGET_N64),1)
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BINUTILS_VER_MAJOR := $(shell $(LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g')
BINUTILS_VER_MINOR := $(shell $(LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g')
BINUTILS_DEPEND := $(shell expr $(BINUTILS_VER_MAJOR) \>= 2 \& $(BINUTILS_VER_MINOR) \>= 27)
ifeq ($(BINUTILS_DEPEND),0)
$(error binutils version 2.27 required, version $(BINUTILS_VER_MAJOR).$(BINUTILS_VER_MINOR) detected)
endif
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endif
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######################## Targets #############################
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ifeq ($(TARGET_N64),1)
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all: $(ROM)
ifeq ($(COMPARE),1)
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@$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false)
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endif
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else
all: $(EXE)
endif
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clean:
$(RM) -r $(BUILD_DIR_BASE)
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cleantools:
$(MAKE) -s -C tools clean
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distclean:
$(RM) -r $(BUILD_DIR_BASE)
./extract_assets.py --clean
test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $<
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
libultra: $(BUILD_DIR)/libultra.a
asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
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$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
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$(IPLFONTUTIL) e $< $@
#Required so the compiler doesn't complain about this not existing.
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
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$(TEXTCONV) charmap.txt $< $@
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$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@
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ifeq ($(COMPILER),gcc)
$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin
endif
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ifeq ($(VERSION),eu)
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TEXT_DIRS := text/de text/us text/fr
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# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
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$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
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$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
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else
ifeq ($(VERSION),sh)
TEXT_DIRS := text/jp
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
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else
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TEXT_DIRS := text/$(VERSION)
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# non-EU encoded text inserted into segment 0x02
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$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
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endif
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endif
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$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@
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$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
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# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
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$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
ifeq ($(VERSION),eu)
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
else
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$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
endif
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################################################################
# TEXTURE GENERATION #
################################################################
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
$(BUILD_DIR)/%: %.png
$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
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$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
hexdump -v -e '1/1 "0x%X,"' $< > $@
echo >> $@
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# Color Index CI8
$(BUILD_DIR)/%.ci8: %.ci8.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
# Color Index CI4
$(BUILD_DIR)/%.ci4: %.ci4.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
################################################################
# compressed segment generation
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ifeq ($(TARGET_N64),1)
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# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
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$(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
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$(BUILD_DIR)/actors/%.elf: $(BUILD_DIR)/actors/%.o
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
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# Override for level.elf, which otherwise matches the above pattern
.SECONDEXPANSION:
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$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
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$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
$(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf
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$(EXTRACT_DATA_FOR_MIO) $< $@
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$(BUILD_DIR)/actors/%.bin: $(BUILD_DIR)/actors/%.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin
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$(MIO0TOOL) $< $@
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$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s
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$(AS) $(ASFLAGS) -o $@ $<
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$(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0
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printf ".section .data\n\n.incbin \"$<\"\n" > $@
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endif
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$(BUILD_DIR)/%.table: %.aiff
$(AIFF_EXTRACT_CODEBOOK) $< >$@
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
$(VADPCM_ENC) -c $^ $@
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$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
@rm $@.dummy1
@rm $@.dummy2
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
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@true
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ifeq ($(VERSION),sh)
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
else
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$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
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endif
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$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
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@true
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$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(OBJCOPY) -j .rodata $< -O binary $@
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
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ifeq ($(TARGET_N64),1)
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$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
printf ".section .data\n\n.incbin \"$<\"\n" > $@
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else
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
echo "unsigned char gSoundDataADSR[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
echo "unsigned char gSoundDataRaw[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
echo "unsigned char gMusicData[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
echo "unsigned char gBankSetsData[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
endif
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$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
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$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
$(PYTHON) tools/mario_anims_converter.py > $@
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
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ifeq ($(COMPILER),ido)
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# Source code
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$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
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$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
ifeq ($(VERSION),eu)
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
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$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
# enable loop unrolling except for external.c (external.c might also have used
# unrolling, but it makes one loop harder to match)
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
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else
# The source-to-source optimizer copt is enabled for audio. This makes it use
# acpp, which needs -Wp,-+ to handle C++-style comments.
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
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$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
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# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
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endif
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endif
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ifeq ($(NON_MATCHING),0)
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
endif
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
@rm -f $(GLOBAL_ASM_DEP).*
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touch $@
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$(BUILD_DIR)/%.o: %.cpp
@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CXX) -c $(CFLAGS) -o $@ $<
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$(BUILD_DIR)/%.o: %.c
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.s
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$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
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ifeq ($(TARGET_N64),1)
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$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
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$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
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$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
$(AR) rcs -o $@ $(ULTRA_O_FILES)
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tools/patch_libultra_math $@
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$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
$(AR) rcs -o $@ $(GODDARD_O_FILES)
$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
$(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard
$(ROM): $(ELF)
$(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary
$(N64CKSUM) $(@:.z64=.bin) $@
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
$(OBJDUMP) -D $< > $@
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else
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
endif
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.PHONY: all clean distclean default diff test load libultra
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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.DELETE_ON_ERROR:
# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
-include $(DEP_FILES)
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true