sm64pc/actors/chair/geo.inc.c

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2019-11-03 19:36:27 +00:00
// 0x0C0000D8
const GeoLayout haunted_chair_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005190),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -7, -9, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005680),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 156, -9, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005408),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -3, 17, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05004EE8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(), //! more close than open nodes
GEO_END(),
};