sm64pc/src/game/save_file.h

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#ifndef _SAVE_FILE_H_
#define _SAVE_FILE_H_
#include "types.h"
#include "area.h"
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#include "course_table.h"
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#define EEPROM_SIZE 0x200
#define NUM_SAVE_FILES 4
struct SaveBlockSignature
{
u16 magic;
u16 chksum;
};
struct SaveFile
{
// Location of lost cap.
// Note: the coordinates get set, but are never actually used, since the
// cap can always be found in a fixed spot within the course
u8 capLevel;
u8 capArea;
Vec3s capPos;
u32 flags;
// Star flags for each course.
// The most significant bit of the byte *following* each course is set if the
// cannon is open.
u8 courseStars[COURSE_COUNT];
u8 courseCoinScores[COURSE_STAGES_COUNT];
struct SaveBlockSignature signature;
};
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enum SaveFileIndex {
SAVE_FILE_A,
SAVE_FILE_B,
SAVE_FILE_C,
SAVE_FILE_D
};
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struct MainMenuSaveData
{
// Each save file has a 2 bit "age" for each course. The higher this value,
// the older the high score is. This is used for tie-breaking when displaying
// on the high score screen.
u32 coinScoreAges[NUM_SAVE_FILES];
u16 soundMode;
#ifdef VERSION_EU
u16 language;
#define SUBTRAHEND 8
#else
#define SUBTRAHEND 6
#endif
// Pad to match the EEPROM size of 0x200 (10 bytes on JP/US, 8 bytes on EU)
u8 filler[EEPROM_SIZE / 2 - SUBTRAHEND - NUM_SAVE_FILES * (4 + sizeof(struct SaveFile))];
struct SaveBlockSignature signature;
};
struct SaveBuffer
{
// Each of the four save files has two copies. If one is bad, the other is used as a backup.
struct SaveFile files[NUM_SAVE_FILES][2];
// The main menu data has two copies. If one is bad, the other is used as a backup.
struct MainMenuSaveData menuData[2];
};
struct WarpNode;
extern u8 gLastCompletedCourseNum;
extern u8 gLastCompletedStarNum;
extern s8 sUnusedGotGlobalCoinHiScore;
extern u8 gGotFileCoinHiScore;
extern u8 gCurrCourseStarFlags;
extern u8 gSpecialTripleJump;
extern s8 gLevelToCourseNumTable[];
// game progress flags
#define SAVE_FLAG_FILE_EXISTS /* 0x000001 */ (1 << 0)
#define SAVE_FLAG_HAVE_WING_CAP /* 0x000002 */ (1 << 1)
#define SAVE_FLAG_HAVE_METAL_CAP /* 0x000004 */ (1 << 2)
#define SAVE_FLAG_HAVE_VANISH_CAP /* 0x000008 */ (1 << 3)
#define SAVE_FLAG_HAVE_KEY_1 /* 0x000010 */ (1 << 4)
#define SAVE_FLAG_HAVE_KEY_2 /* 0x000020 */ (1 << 5)
#define SAVE_FLAG_UNLOCKED_BASEMENT_DOOR /* 0x000040 */ (1 << 6)
#define SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR /* 0x000080 */ (1 << 7)
#define SAVE_FLAG_DDD_MOVED_BACK /* 0x000100 */ (1 << 8)
#define SAVE_FLAG_MOAT_DRAINED /* 0x000200 */ (1 << 9)
#define SAVE_FLAG_UNLOCKED_PSS_DOOR /* 0x000400 */ (1 << 10)
#define SAVE_FLAG_UNLOCKED_WF_DOOR /* 0x000800 */ (1 << 11)
#define SAVE_FLAG_UNLOCKED_CCM_DOOR /* 0x001000 */ (1 << 12)
#define SAVE_FLAG_UNLOCKED_JRB_DOOR /* 0x002000 */ (1 << 13)
#define SAVE_FLAG_UNLOCKED_BITDW_DOOR /* 0x004000 */ (1 << 14)
#define SAVE_FLAG_UNLOCKED_BITFS_DOOR /* 0x008000 */ (1 << 15)
#define SAVE_FLAG_CAP_ON_GROUND /* 0x010000 */ (1 << 16)
#define SAVE_FLAG_CAP_ON_KLEPTO /* 0x020000 */ (1 << 17)
#define SAVE_FLAG_CAP_ON_UKIKI /* 0x040000 */ (1 << 18)
#define SAVE_FLAG_CAP_ON_MR_BLIZZARD /* 0x080000 */ (1 << 19)
#define SAVE_FLAG_UNLOCKED_50_STAR_DOOR /* 0x100000 */ (1 << 20)
// Variable for setting a warp checkpoint.
// possibly a WarpDest struct where arg is a union. TODO: Check?
struct WarpCheckpoint {
/*0x00*/ u8 actNum;
/*0x01*/ u8 courseNum;
/*0x02*/ u8 levelID;
/*0x03*/ u8 areaNum;
/*0x04*/ u8 warpNode;
};
extern struct WarpCheckpoint gWarpCheckpoint;
extern s8 gMainMenuDataModified;
extern s8 gSaveFileModified;
void save_file_do_save(s32 fileIndex);
void save_file_erase(s32 fileIndex);
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BAD_RETURN(s32) save_file_copy(s32 srcFileIndex, s32 destFileIndex);
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void save_file_load_all(void);
void save_file_reload(void);
void save_file_collect_star_or_key(s16 coinScore, s16 starIndex);
s32 save_file_exists(s32 fileIndex);
u32 save_file_get_max_coin_score(s32 courseIndex);
s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);
s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);
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void save_file_set_flags(u32 flags);
void save_file_clear_flags(u32 flags);
u32 save_file_get_flags(void);
u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);
void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlags);
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s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);
s32 save_file_is_cannon_unlocked(void);
void save_file_set_cannon_unlocked(void);
void save_file_set_cap_pos(s16 x, s16 y, s16 z);
s32 save_file_get_cap_pos(Vec3s capPos);
void save_file_set_sound_mode(u16 mode);
u16 save_file_get_sound_mode(void);
void save_file_move_cap_to_default_location(void);
void disable_warp_checkpoint(void);
void check_if_should_set_warp_checkpoint(struct WarpNode *a);
s32 check_warp_checkpoint(struct WarpNode *a);
#ifdef VERSION_EU
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enum EuLanguages {
LANGUAGE_ENGLISH,
LANGUAGE_FRENCH,
LANGUAGE_GERMAN
};
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void eu_set_language(u16 language);
u16 eu_get_language(void);
#endif
#endif