sm64pc/src/game/object_collision.h

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#ifndef _OBJECT_COLLISION_H
#define _OBJECT_COLLISION_H
#include "types.h"
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// extern ? debug_print_obj_collision(?);
// extern ? detect_object_hitbox_overlap(?);
// extern ? detect_object_hurtbox_overlap(?);
// extern ? clear_object_collision(?);
// extern ? check_collision_in_list(?);
// extern ? check_player_object_collision(?);
// extern ? check_pushable_object_collision(?);
// extern ? check_destructive_object_collision(?);
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extern void detect_object_collisions(void);
#endif /* _OBJECT_COLLISION_H */