sm64pc/src/game/behaviors/white_puff_explode.inc.c

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// white_puff_explode.c.inc
void bhv_white_puff_exploding_loop(void) {
f32 sp24;
if (o->oTimer == 0) {
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cur_obj_compute_vel_xz();
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o->oWhitePuffUnkF4 = o->header.gfx.scale[0];
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switch (o->oBehParams2ndByte) {
case 2:
o->oOpacity = 254;
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o->oWhitePuffUnkF8 = -21;
o->oWhitePuffUnkFC = 0;
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break;
case 3:
o->oOpacity = 254;
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o->oWhitePuffUnkF8 = -13;
o->oWhitePuffUnkFC = 1;
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break;
}
}
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cur_obj_move_using_vel_and_gravity();
cur_obj_apply_drag_xz(o->oDragStrength);
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if (o->oVelY > 100.0f)
o->oVelY = 100.0f;
if (o->oTimer > 20)
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obj_mark_for_deletion(o);
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if (o->oOpacity) {
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o->oOpacity += o->oWhitePuffUnkF8;
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if (o->oOpacity < 2)
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obj_mark_for_deletion(o);
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if (o->oWhitePuffUnkFC)
sp24 = o->oWhitePuffUnkF4 * ((254 - o->oOpacity) / 254.0);
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else
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sp24 = o->oWhitePuffUnkF4 * (o->oOpacity / 254.0);
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cur_obj_scale(sp24);
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}
}