2019-09-01 19:50:50 +00:00
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// sound_sand.inc.c
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void bhv_sand_sound_loop(void) {
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2020-01-03 15:38:57 +00:00
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if (gCamera->mode == CAMERA_MODE_BEHIND_MARIO)
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2019-09-01 19:50:50 +00:00
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return;
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_1(SOUND_ENV_MOVINGSAND);
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2019-09-01 19:50:50 +00:00
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}
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