2019-09-01 19:50:50 +00:00
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# Burn Smoke
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burn_smoke_seg4_vertex_040217C0: # 0x040217C0
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vertex -50, -50, 0, 0, 992, 0x14, 0x0A, 0x0A, 0xFF
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vertex 50, -50, 0, 992, 992, 0x14, 0x0A, 0x0A, 0xFF
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vertex 50, 50, 0, 992, 0, 0x14, 0x0A, 0x0A, 0xFF
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vertex -50, 50, 0, 0, 0, 0x14, 0x0A, 0x0A, 0xFF
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# //! Wrong texture format. Called as rgba16, which makes the burn smoke appear
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# as a transparent black burn smoke. Probably meant to show up as white-ish
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# burn smoke, but mistakened for being intended as black smoke.
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burn_smoke_seg4_texture_04021800: # 0x04021800
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.incbin "actors/burn_smoke/burn_smoke.ia16"
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glabel burn_smoke_seg4_dl_04022000 # 0x04022000 - 0x04022028
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gsDPPipeSync
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gsDPSetCombineModeLERP1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
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gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
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gsSPTexture -1, -1, 0, 0, 1
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gsSPEndDisplayList
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glabel burn_smoke_seg4_dl_04022028 # 0x04022028 - 0x04022048
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gsSPVertex burn_smoke_seg4_vertex_040217C0, 4, 0
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gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
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gsSPEndDisplayList
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glabel burn_smoke_seg4_dl_04022048 # 0x04022048 - 0x04022070
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gsSPTexture -1, -1, 0, 0, 0
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gsDPPipeSync
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gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
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gsSPSetGeometryMode G_LIGHTING
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gsSPEndDisplayList
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glabel burn_smoke_seg4_dl_04022070 # 0x04022070 - 0x040220C8
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gsSPDisplayList burn_smoke_seg4_dl_04022000
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gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, burn_smoke_seg4_texture_04021800
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gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
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gsDPLoadSync
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gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
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gsDPPipeSync
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gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
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gsDPSetTileSize 0, 0, 0, 124, 124
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gsSPDisplayList burn_smoke_seg4_dl_04022028
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gsSPDisplayList burn_smoke_seg4_dl_04022048
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gsSPEndDisplayList
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