2019-12-02 02:52:53 +00:00
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// == debug table ==
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#ifndef VERSION_EU
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// (this wasn't translated for US, and was removed in EU)
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static const u8 Debug0[] = {
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2020-01-03 15:38:57 +00:00
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_("STAGE SELECT\n"
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" つづける?\n"
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" 1 マウンテン\n"
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" 2 ファイアーバブル\n"
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" 3 スノースライダー\n"
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" 4 ウォーターランド\n"
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" クッパ1ごう\n"
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" もどる")
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2019-12-02 02:52:53 +00:00
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};
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static const u8 Debug1[] = {
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2020-01-03 15:38:57 +00:00
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_("PAUSE \n"
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" つづける?\n"
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" やめる ?")
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2019-12-02 02:52:53 +00:00
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};
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static const struct DialogEntry debug_text_entry_0 = {
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1, 8, 30, 200, Debug0
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};
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static const struct DialogEntry debug_text_entry_1 = {
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1, 3, 100, 150, Debug1
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};
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const struct DialogEntry *const seg2_debug_text_table[] = {
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&debug_text_entry_0, &debug_text_entry_1, NULL,
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};
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#endif
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// == dialog ==
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// (defines en_dialog_table etc.)
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#define DEFINE_DIALOG(id, _1, _2, _3, _4, str) \
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static const u8 dialog_text_ ## id[] = { str };
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#include "dialogs.h"
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, unused, linesPerBox, leftOffset, width, _) \
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static const struct DialogEntry dialog_entry_ ## id = { \
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unused, linesPerBox, leftOffset, width, dialog_text_ ## id \
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};
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#include "dialogs.h"
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) &dialog_entry_ ## id,
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const struct DialogEntry *const seg2_dialog_table[] = {
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#include "dialogs.h"
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NULL
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};
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// == courses ==
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// (defines en_course_name_table etc.)
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2020-02-03 05:51:26 +00:00
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// The game duplicates this in levels/menu/leveldata.c in EU, so we split
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// it out into a separate include file.
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2019-12-02 02:52:53 +00:00
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2020-02-03 05:51:26 +00:00
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#define COURSE_TABLE seg2_course_name_table
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#include "define_courses.inc.c"
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2019-12-02 02:52:53 +00:00
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// == acts ==
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// (defines en_act_name_table etc.)
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#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
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static const u8 act_name_ ## id ## _1[] = { a }; \
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static const u8 act_name_ ## id ## _2[] = { b }; \
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static const u8 act_name_ ## id ## _3[] = { c }; \
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static const u8 act_name_ ## id ## _4[] = { d }; \
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static const u8 act_name_ ## id ## _5[] = { e }; \
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static const u8 act_name_ ## id ## _6[] = { f };
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#define SECRET_STAR(id, name)
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#define CASTLE_SECRET_STARS(str)
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#undef EXTRA_TEXT
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#define EXTRA_TEXT(id, str) \
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static const u8 extra_text_ ## id[] = { str };
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#include "courses.h"
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#undef COURSE_ACTS
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#undef EXTRA_TEXT
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#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
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act_name_ ## id ## _1, act_name_ ## id ## _2, act_name_ ## id ## _3, \
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act_name_ ## id ## _4, act_name_ ## id ## _5, act_name_ ## id ## _6,
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#define EXTRA_TEXT(id, str) extra_text_ ## id,
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const u8 *const seg2_act_name_table[] = {
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#include "courses.h"
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NULL
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};
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