2019-08-25 04:46:40 +00:00
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/**
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* Behavior for bhvSpiny.
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* When spawned by lakitu, its parent object is the lakitu.
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* Lakitu comes before it spawned spinies in processing order.
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*/
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/**
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* Hitbox for spiny both while thrown and walking. The interaction type is
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* changed to INTERACT_UNKNOWN_08 while walking.
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*/
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static struct ObjectHitbox sSpinyHitbox = {
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/* interactType: */ INTERACT_MR_BLIZZARD,
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/* downOffset: */ 0,
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/* damageOrCoinValue: */ 2,
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/* health: */ 0,
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/* numLootCoins: */ 0,
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/* radius: */ 80,
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/* height: */ 50,
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/* hurtboxRadius: */ 40,
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/* hurtboxHeight: */ 40,
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};
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/**
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* Attack handlers for spiny while walking.
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*/
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static u8 sSpinyWalkAttackHandlers[] = {
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/* ATTACK_PUNCH: */ ATTACK_HANDLER_KNOCKBACK,
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/* ATTACK_KICK_OR_TRIP: */ ATTACK_HANDLER_KNOCKBACK,
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/* ATTACK_FROM_ABOVE: */ ATTACK_HANDLER_NOP,
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/* ATTACK_GROUND_POUND_OR_TWIRL: */ ATTACK_HANDLER_NOP,
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/* ATTACK_FAST_ATTACK: */ ATTACK_HANDLER_KNOCKBACK,
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/* ATTACK_FROM_BELOW: */ ATTACK_HANDLER_KNOCKBACK,
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};
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/**
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* If the spiny was spawned by lakitu and mario is far away, despawn.
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*/
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static s32 spiny_check_active(void) {
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if (o->parentObj != o) {
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if (o->oDistanceToMario > 2500.0f) {
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//! It's possible for the lakitu to despawn while the spiny still
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// references it. This line allows us to decrement the 0x1B field
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// in an object that loads into the lakitu's former slot.
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// This can be used in practice to corrupt a huge goomba to
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// behave similar to a regular goomba.
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// It can also be used on a bob-omb respawner to change its model
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// to a butterfly or fish.
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o->parentObj->oEnemyLakituNumSpinies -= 1;
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2020-03-02 03:42:52 +00:00
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obj_mark_for_deletion(o);
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2019-08-25 04:46:40 +00:00
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return FALSE;
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}
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}
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return TRUE;
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}
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/**
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* Walk around randomly, and dick around with oFlags, oMoveFlags, and oInteractType.
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*/
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static void spiny_act_walk(void) {
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if (spiny_check_active()) {
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2020-03-02 03:42:52 +00:00
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cur_obj_update_floor_and_walls();
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2019-08-25 04:46:40 +00:00
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o->oGraphYOffset = -17.0f;
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2020-03-02 03:42:52 +00:00
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cur_obj_init_animation_with_sound(0);
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2019-08-25 04:46:40 +00:00
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if (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND) {
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// After touching the ground for the first time, stop. From now on,
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// ensure that face angle and move angle agree
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if (!(o->oFlags & OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW)) {
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if (obj_forward_vel_approach(0.0f, 1.0f)) {
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o->oFlags |= OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW;
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o->oMoveAngleYaw = o->oFaceAngleYaw;
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}
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} else {
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obj_forward_vel_approach(1.0f, 0.2f);
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}
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if (o->oSpinyTurningAwayFromWall) {
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o->oSpinyTurningAwayFromWall =
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obj_resolve_collisions_and_turn(o->oSpinyTargetYaw, 0x80);
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} else {
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if (!(o->oSpinyTurningAwayFromWall =
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obj_bounce_off_walls_edges_objects(&o->oSpinyTargetYaw))) {
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// Walk and occasionally randomly change direction
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if (o->oSpinyTimeUntilTurn != 0) {
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o->oSpinyTimeUntilTurn -= 1;
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} else {
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o->oSpinyTargetYaw = o->oMoveAngleYaw + (s16) RandomSign() * 0x2000;
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o->oSpinyTimeUntilTurn = random_linear_offset(100, 100);
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}
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}
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2020-03-02 03:42:52 +00:00
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cur_obj_rotate_yaw_toward(o->oSpinyTargetYaw, 0x80);
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2019-08-25 04:46:40 +00:00
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}
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} else if (o->oMoveFlags & OBJ_MOVE_HIT_WALL) {
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// Bounce off walls while falling
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2020-03-02 03:42:52 +00:00
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o->oMoveAngleYaw = cur_obj_reflect_move_angle_off_wall();
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2019-08-25 04:46:40 +00:00
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}
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2020-03-02 03:42:52 +00:00
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cur_obj_move_standard(-78);
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2019-08-25 04:46:40 +00:00
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if (obj_handle_attacks(&sSpinyHitbox, SPINY_ACT_ATTACKED_MARIO, sSpinyWalkAttackHandlers)) {
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// When attacked by mario, lessen the knockback
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o->oAction = SPINY_ACT_WALK;
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o->oForwardVel *= 0.1f;
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o->oVelY *= 0.7f;
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o->oMoveFlags = 0; // weird flex but okay
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// Don't allow mario to punch the spiny two frames in a row?
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o->oInteractType = INTERACT_MR_BLIZZARD;
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} else {
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o->oInteractType = INTERACT_UNKNOWN_08;
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}
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}
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}
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/**
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* Wait for the lakitu to throw the spiny. The spiny is placed in this action
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* after being spawned by a lakitu.
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*/
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static void spiny_act_held_by_lakitu(void) {
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o->oGraphYOffset = 15.0f;
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2020-03-02 03:42:52 +00:00
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cur_obj_init_animation_with_sound(0);
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2019-08-25 04:46:40 +00:00
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o->oParentRelativePosX = -50.0f;
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o->oParentRelativePosY = 35.0f;
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o->oParentRelativePosZ = -100.0f;
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if (o->parentObj->prevObj == NULL) {
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o->oAction = SPINY_ACT_THROWN_BY_LAKITU;
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o->oMoveAngleYaw = o->parentObj->oFaceAngleYaw;
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// Move more quickly if the lakitu is moving forward
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o->oForwardVel =
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o->parentObj->oForwardVel * coss(o->oMoveAngleYaw - o->parentObj->oMoveAngleYaw) + 10.0f;
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o->oVelY = 30.0f;
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o->oMoveFlags = 0; // you do you, spiny
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}
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}
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/**
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* Spin around. After landing, enter the walk action.
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*/
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static void spiny_act_thrown_by_lakitu(void) {
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if (spiny_check_active()) {
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2020-03-02 03:42:52 +00:00
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cur_obj_update_floor_and_walls();
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2019-08-25 04:46:40 +00:00
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o->oGraphYOffset = 15.0f;
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o->oFaceAnglePitch -= 0x2000;
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2020-03-02 03:42:52 +00:00
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cur_obj_init_animation_with_sound(0);
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2019-08-25 04:46:40 +00:00
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if (o->oMoveFlags & OBJ_MOVE_LANDED) {
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_2(SOUND_OBJ_SPINY_UNK59);
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cur_obj_set_model(MODEL_SPINY);
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obj_init_animation_with_sound(o, spiny_seg5_anims_05016EAC, 0);
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2019-08-25 04:46:40 +00:00
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o->oGraphYOffset = -17.0f;
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o->oFaceAnglePitch = 0;
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o->oAction = SPINY_ACT_WALK;
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} else if (o->oMoveFlags & OBJ_MOVE_HIT_WALL) {
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2020-03-02 03:42:52 +00:00
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o->oMoveAngleYaw = cur_obj_reflect_move_angle_off_wall();
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2019-08-25 04:46:40 +00:00
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}
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2020-03-02 03:42:52 +00:00
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cur_obj_move_standard(-78);
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2019-08-25 04:46:40 +00:00
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if (obj_check_attacks(&sSpinyHitbox, o->oAction)) {
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if (o->parentObj != o) {
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o->parentObj->oEnemyLakituNumSpinies -= 1;
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}
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}
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}
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}
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/**
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* Update function for bhvSpiny.
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*/
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void bhv_spiny_update(void) {
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// PARTIAL_UPDATE
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switch (o->oAction) {
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case SPINY_ACT_WALK:
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spiny_act_walk();
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break;
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case SPINY_ACT_HELD_BY_LAKITU:
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spiny_act_held_by_lakitu();
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break;
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case SPINY_ACT_THROWN_BY_LAKITU:
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spiny_act_thrown_by_lakitu();
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break;
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case SPINY_ACT_ATTACKED_MARIO:
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obj_move_for_one_second(SPINY_ACT_WALK);
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break;
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}
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}
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