30 lines
502 B
C
30 lines
502 B
C
|
#ifndef BUFFERS_H
|
||
|
#define BUFFERS_H
|
||
|
|
||
|
#include "types.h"
|
||
|
#include "game/save_file.h"
|
||
|
#include "game/display.h"
|
||
|
|
||
|
extern u8 gDecompressionHeap[];
|
||
|
|
||
|
extern u8 gAudioHeap[];
|
||
|
|
||
|
extern u8 gAudioSPTaskYieldBuffer[];
|
||
|
|
||
|
extern u8 gUnusedThread2Stack[];
|
||
|
|
||
|
extern u8 gIdleThreadStack[];
|
||
|
extern u8 gThread3Stack[];
|
||
|
extern u8 gThread4Stack[];
|
||
|
extern u8 gThread5Stack[];
|
||
|
|
||
|
extern u8 gGfxSPTaskYieldBuffer[];
|
||
|
|
||
|
extern struct SaveBuffer gSaveBuffer;
|
||
|
|
||
|
extern u8 gGfxSPTaskStack[];
|
||
|
|
||
|
extern struct GfxPool gGfxPools[2];
|
||
|
|
||
|
#endif
|